I recently had a battle in a PBW game where I had 17 LC's and my enemy had 38 BC's and BB's. My LC's defensive bonuses seriously outwieghed his BC's and BB's offensive bonuses. The 2 weapons I could fit on my LC's hit every shot, his ships weapons hit 1 in 15 shots. His fleet was turned to space dust and I had moderate damage to 4 ships. The moral here is, size is not as important as the ability to hit and not be hit.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
"The classic is to research very big, powerful guns only to realise you can't hit the enemy, having not yet got round to researching combat sensors."
Yup. that was me in my current game. his (a neutral at that) one ship bLasted my entire fleet. and to add insult to injury, he sustained zero damage, as the few shots that did get through were not enough to pass the shields he had. I was
__________________
It's all just a perspective of matter.
Originally posted by couslee: "The classic is to research very big, powerful guns only to realise you can't hit the enemy, having not yet got round to researching combat sensors."
Oh that happens to me sooooo often. Especially vs TDM Modpack AI's they take defensiveness charateristics. Real tough to crack.