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January 18th, 2003, 11:18 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Trading population
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 18th, 2003, 11:20 PM
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First Lieutenant
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Re: Trading population
That's why I think that ship trading is reserved to good human player allies...
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January 18th, 2003, 11:53 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Trading population
Quote:
Originally posted by Phoenix-D:
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
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True enough, I used to trade with the neutrals for that big population transport that's always orbiting their homeworld -- but more often than not, it's empty.
The AI could be improved on it's trade evaluation 'tho. You could always outsmart it, but it should assign reasonable values to things, and have it's anger rise if it got screwed.
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January 19th, 2003, 01:53 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Trading population
Quote:
Originally posted by Phoenix-D:
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
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Can't you right-click on the ship in the "view package" window to make sure you're getting what they say you are?
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The Ed draws near! What dost thou deaux?
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January 19th, 2003, 01:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Trading population
It doesn't tell you if the ship is damaged, or out of supplies. 
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January 19th, 2003, 02:27 AM
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Sergeant
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Re: Trading population
A cheezy trade with the AI and taking advantage of it's lack of programming is one thing. I think a person should refrain from hose-bag tactic against the AI. I find it funny, that there are soo many Posts complaining about the sorry AnonI, yet there are a ton of Posts of people taking advantage it.
"the AI needs all the help it can get.....cause I cheeze-wiz it every chance I get..."
If someone in a MP setting traded "less-honestly" they would get a LOT of ships, all pointed at their planets.
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It's all just a perspective of matter.
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January 19th, 2003, 02:28 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Trading population
Quote:
Originally posted by couslee:
A cheezy trade with the AI and taking advantage of it's lack of programming is one thing. I think a person should refrain from hose-bag tactic against the AI. I find it funny, that there are soo many Posts complaining about the sorry AnonI, yet there are a ton of Posts of people taking advantage it.
"the AI needs all the help it can get.....cause I cheeze-wiz it every chance I get..."
If someone in a MP setting traded "less-honestly" they would get a LOT of ships, all pointed at their planets.
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ROTFLMAO, you hit the nail on the head with this!!
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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