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  #1  
Old January 23rd, 2003, 08:23 AM
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Slick Slick is offline
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Default Re: Launching Fighters

Quote:
Originally posted by Unco:
Is it possible for me to give a planet Launch Fighters and a Repeat Orders command? I'll have to try that out.
Yes, but only in Simultaneous movement games. Most Single player games are played in sequential or "Turn Based" mode where it won't work. If you didn't select "Simultaneous" during the game setup, it defaulted to "Turn Based".

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Old January 23rd, 2003, 06:24 PM

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Default Re: Launching Fighters

Well, I only play multiplayer games with other human players and these are in Simultaneous Mode.

Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?

Thanks!

[ January 23, 2003, 16:25: Message edited by: Unco ]
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Old January 23rd, 2003, 06:38 PM
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Default Re: Launching Fighters

It kind of annoys me that the "landing" procedure is a function of the planet and not the fighter.

By all means keep the existing fighter launch/ retrieval options, but how about adding a "land" command for fighters, one that you could put in its order queue?
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Old January 23rd, 2003, 06:41 PM
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Default Re: Launching Fighters

Quote:
Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?
Simply because orders are followed immediately, rather than at the end of the turn.

Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.
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Old January 23rd, 2003, 07:36 PM
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Default Re: Launching Fighters

Quote:
Originally posted by Suicide Junkie:
quote:
Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?
Simply because orders are followed immediately, rather than at the end of the turn.

Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.

Yeah, a planet can't be given repeat orders in turn based because if it has, for example, satelites, it launches them and clears the order, if it doesn't, it does nothing and clears the order.

Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.
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Old January 23rd, 2003, 07:53 PM
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Default Re: Launching Fighters

Quote:
Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.
If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.
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Old January 23rd, 2003, 08:14 PM
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Default Re: Launching Fighters

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.
If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.
1000. Never tried to find out. For that reason. Might be worth modding to see.

[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see

[ January 23, 2003, 18:15: Message edited by: Arkcon ]
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