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  #1  
Old June 10th, 2003, 01:38 AM

JLS JLS is offline
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Default Re: Mod List

STARTING YOUR FIRST FEW AIC v3.0+ GAMES

Neutrals for the most part are always good

After they become warm to you. Offer a trade of 50k of resources a Comm Link even your Colonizer Tech - any one; should trade for their Colonizer Tech

Neutrals also offer the Human Player large monthly dividends through Trade and Research Treaties. Refueling rights, not to mention somebody to pick when the time suits you

~
Small Quadrants with many AI. The AI will soon be crowded and all but the most Serine may decide for the expansion fight. You will end up on the AI hit list in this style game. (Not recomended fore new AIC Players)

~
For your first AIC v3.0+ game:
Play a Standard default Setup.
You may want a Medium or Large Default top Map at first.
With Low to Medium AI Player Count.
Low to Medium AI Difficulty selection.
Absolutly NONE in Computer BONUS.

In the Advanced Traits when you Edit your Race, you are Required to choose the *top HUMAN Trait* and then please take the FREE options of 1 and 2 as well as any other choices you may want.

Please, further take any or ALL the FREE MP Handicapping choices to help you build the Empire you are comfortable with. (All 3 MP) would be a bonus of 1000 Points to you - The AI does not mind, so don't you

For 3000 Points - AI Campaign has a lot to offer the Dual Racial Trait Human Player . Any Combination is very good. Please check out each of your Population Centers on your Home World, when your game starts

~~~~~
PLEASE NOTE: The ending AI Traits are reserved for the AI, and will break your game if you choose any inadvertently.
~~~~~

Start building a Scout or two, a few Base Ship Yards, Colonizers etc.
You will need many star liners.

If you find you are neighbors with an Aggressive race, be prepared

Important starting researches are, Ship Construction 2 and 3.
Military Science for Point Defence.
Construction so the Colonies will build with further designs.
Propulsion 2 is good for the Scouts to install efficient engines.
Ship Yard Techs for faster build rates if you are not Temporal Race.

Any research path is fine, above are just a few absolutely needed base line Techs, in AIC.

In regards to the Best overall Race Package in AIC, the choice may arguably be the Crystallurgy Racial Trait then the Temporal Race.

If you like Intel Projects, the Psychic Racial Trait may be for you.

Organics as expected, will give you a fine war footing. Also, there are abondent organic resource in AIC for the even the most rapacious of the Organic Species

You may also find that the AI in AIC to be very interactive
=================================================
Suggested AI Computer Bonus Levels in AIC:

None: All first time Players. MP Handicap per your se4 Experience.

Low: With good AIC Economics and you start beating the AI Regularly. Also opens more options for the AI in No Warp Games. Remember to reset your MP Handicapping, the AI is tougher.

Medium: Very Competitive in No Warp Games in other games the AI is Extremely Tough with this setting. Good for most Multiplayer LAN or PBEM Games, with many Human Players.

High: Only a few Multiplayer games may require this setting.

The AI curb does and will increase, as the game Years tick by.
Each Bonus Level also will increase this AI Curb.

(The during game AI Curb advance is different then the In Game Strating Bonus, and is fully Programable in AIC. To start and to End. Even to reverse itself for Finite)

=================================================

The best way to start with Centurion rich Systems is to generate one to your liking from the in game Quadrant menu with the Centurion Ruins map (AIC v3.01+). You may generate one to a few hundred Systems from this map… In addition, it is great for a one on one game as well.

I recommend you set the AI player count, relative to the Systems that you generate, for a balanced game, the less AI the better; for you that is. It may be best to keep the AI players down (1 per 8-12 Systems), and not to play with any AI bonus in this style game of AIC.

Remember, the AI likes those artifacts too.

=================================================
If there are any Questions or Players that may desire a few tips in playing AIC. Please refer to AI Campaigns Discussion link below:

>>> AIC Thread <<<

[ June 09, 2003, 12:47: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #2  
Old June 27th, 2003, 02:11 AM

tesco samoa tesco samoa is offline
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Default Re: Mod List

New mod called Sweet Ancients

Same as the other sweet mods..

Except

Intel is 10 levels
Talisman is a mount
No Ruin Tech.
Many mounts

If your playing this mod without the Ring worlds above stars then adjust the colony tech costs down or leave it for high cost and adjust the rock colony cost to match the others.

This Version was set up for all players starting with rock.... Ice and Gas cost alot !!!
Sweet-Mod

[ August 15, 2003, 10:04: Message edited by: Mephisto ]
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old August 11th, 2003, 09:35 AM
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Default Re: Mod List

Star Trek Mod

Version 1.1.0 currently Mirror download site at
www.spaceempires.net
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  #4  
Old August 15th, 2003, 11:01 AM
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Mephisto Mephisto is offline
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Default Re: Mod List

You can find a great list of available MODs at this site:

SE4 Offical Mod Page

Go check it out!
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  #5  
Old September 18th, 2003, 11:26 AM
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Grand Deceiver Grand Deceiver is offline
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Default Re: Mod List

Hello All,

Just got back from overseas so I have been out of the loop for a while.

Can anyone tell me what mods are based off of the AI's in the TDM Mod-Pack?

I love the MODS that more realistically model Economics and the Propulsion etc...(AI, P&N etc) but it takes so long to get into the game and I just never have enough time to keep one going that long, so I like the speed of the stock economics and propulsion etc...Another Reason I ask is I really enjoy the races that build troops and invade planets (its the Jarhead in me).

There are so many Mods out there now its hard to keep up with it all.

Would be great if someone in the know could not only list the mods...but give a brief evolutionary account of the AI's for the mods.

Would love to have the TDM AI's able to use all the new Components etc...

Any Players in the Tampa area?

Good to be back in the states,

Thanks

[ September 18, 2003, 10:31: Message edited by: Grand Deceiver ]
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  #6  
Old September 18th, 2003, 07:11 PM
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Default Re: Mod List

You can use a program SJ wrote to convert any AI designed for stock data files (such as TDM) to work in P&N. You can find it in the P&N section of his web site.

Also, AI Campaign is a mod based off of Proportions that is designed to maximize the strength of the AI empires.

[ September 18, 2003, 18:12: Message edited by: Imperator Fyron ]
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  #7  
Old September 19th, 2003, 04:41 PM
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Default Re: Mod List

The Mizendar Galaxy

Preview link of the Intro screen

Preview link some of the races

This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.

Part 1 9MB

Part 2 28MB

Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.

Any bugs may be posted here:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009982

[ September 19, 2003, 15:42: Message edited by: Wydraz ]
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