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June 27th, 2003, 02:11 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Mod List
New mod called Sweet Ancients
Same as the other sweet mods..
Except
Intel is 10 levels
Talisman is a mount
No Ruin Tech.
Many mounts
If your playing this mod without the Ring worlds above stars then adjust the colony tech costs down or leave it for high cost and adjust the rock colony cost to match the others.
This Version was set up for all players starting with rock.... Ice and Gas cost alot !!!
Sweet-Mod
[ August 15, 2003, 10:04: Message edited by: Mephisto ]
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 11th, 2003, 09:35 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Mod List
Star Trek Mod
Version 1.1.0 currently Mirror download site at
www.spaceempires.net
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 15th, 2003, 11:01 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Mod List
You can find a great list of available MODs at this site:
SE4 Offical Mod Page
Go check it out! 
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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September 18th, 2003, 11:26 AM
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Corporal
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Join Date: Nov 2002
Location: North Carolina
Posts: 52
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Re: Mod List
Hello All,
Just got back from overseas so I have been out of the loop for a while.
Can anyone tell me what mods are based off of the AI's in the TDM Mod-Pack?
I love the MODS that more realistically model Economics and the Propulsion etc...(AI, P&N etc) but it takes so long to get into the game and I just never have enough time to keep one going that long, so I like the speed of the stock economics and propulsion etc...Another Reason I ask is I really enjoy the races that build troops and invade planets (its the Jarhead in me).
There are so many Mods out there now its hard to keep up with it all.
Would be great if someone in the know could not only list the mods...but give a brief evolutionary account of the AI's for the mods.
Would love to have the TDM AI's able to use all the new Components etc...
Any Players in the Tampa area?
Good to be back in the states,
Thanks
[ September 18, 2003, 10:31: Message edited by: Grand Deceiver ]
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Grand Deceiver
SSgt USMC
SEMPER FIDELIS
The only reason some people are still alive is because it is illegal to kill them
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September 18th, 2003, 07:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Mod List
You can use a program SJ wrote to convert any AI designed for stock data files (such as TDM) to work in P&N. You can find it in the P&N section of his web site.
Also, AI Campaign is a mod based off of Proportions that is designed to maximize the strength of the AI empires.
[ September 18, 2003, 18:12: Message edited by: Imperator Fyron ]
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September 19th, 2003, 04:41 PM
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Sergeant
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Join Date: Jun 2003
Posts: 214
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Re: Mod List
The Mizendar Galaxy
Preview link of the Intro screen
Preview link some of the races
This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.
Part 1 9MB
Part 2 28MB
Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.
Any bugs may be posted here:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009982
[ September 19, 2003, 15:42: Message edited by: Wydraz ]
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Weird Worlds Rocks!
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