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Old January 22nd, 2003, 04:03 PM
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Default Re: capturing planets in PBW games

Quote:
Originally posted by Arkcon:
I've done that against the AI. The troop transport, if it has one weapon, like CSM, will stay with the fleet be closer when it's time to drop troops.
Really? Because in my experience placing a weapon on a troop transport has no effect. If the ship has capture planet orders it will still run for the corners until the planet is defensless. Also in my experience if you have a fleet of only armed troop transports and no attack ships they will rush the planet as usual, but not fire their weapons, except for PDC. The only way I have been able to get armed transports to use their weapons is to change their ship orders, and doing that makes them not drop troops.

You aren't confusing the troop transports with the PDC only ships where you put a single weapon on it to keep it with the fleet are you? I'd be interested to know how you got this to work.

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[ January 22, 2003, 14:05: Message edited by: geoschmo ]
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Old January 22nd, 2003, 04:39 PM
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Default Re: capturing planets in PBW games

Thanks for the answers. A few more questions:

Do those reload-time weapons work against planets? That would be a great weapon if it could somehow be used during planetary invasion: knock out their guns temporarily and then send in the troop transports.

Oh, and would fighters be counted as attack ships in your earlier responses?
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Old January 22nd, 2003, 05:08 PM
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Default Re: capturing planets in PBW games

Quote:
Originally posted by dogscoff:
Do those reload-time weapons work against planets? That would be a great weapon if it could somehow be used during planetary invasion: knock out their guns temporarily and then send in the troop transports.?
I've been playing with the crystaline racial trait and I can tell you, the energy dampner will not target sats and planets. Dunno 'bout the mental flailer.
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Old January 22nd, 2003, 05:47 PM
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Default Re: capturing planets in PBW games

Quote:
Originally posted by Arkcon:
quote:
Originally posted by dogscoff:
Do those reload-time weapons work against planets? That would be a great weapon if it could somehow be used during planetary invasion: knock out their guns temporarily and then send in the troop transports.?
I've been playing with the crystaline racial trait and I can tell you, the energy dampner will not target sats and planets. Dunno 'bout the mental flailer.
But I'm pretty sure the Null Space Projector and the (Organic) Acid Globule do.
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Old January 24th, 2003, 09:14 PM

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Default Re: capturing planets in PBW games

Quote:
Originally posted by Arkcon:
Units in storage of a captured planet or ship become yours. You can never capture units in space[/QB]
But these units don't defend the planet when it is attacked ? even fighters ? (I love make surprises to my opponents, hiding 30 fighters in a "quiet" planet...)
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Old January 24th, 2003, 09:14 PM

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Default Re: capturing planets in PBW games



[ January 24, 2003, 19:15: Message edited by: trooper ]
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Old January 24th, 2003, 09:22 PM
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Default Re: capturing planets in PBW games

Quote:
Originally posted by trooper:
quote:
Originally posted by Arkcon:
Units in storage of a captured planet or ship become yours. You can never capture units in space
But these units don't defend the planet when it is attacked ? even fighters ? (I love make surprises to my opponents, hiding 30 fighters in a "quiet" planet...)[/QB]
Fighters (and drones) launch at the begining of combat so they wont be left by the time the attacking troops land. Sats and mines in cargo will not launch and have no effect on ground combat. They will be captured if the attacked is succesful in taking the planet. Weapons platforms will shoot at the ships. They normally are glassed before the troops are dropped. However, if there are any left when the troops drop they have no effect on group combat. The only things that effect ground combat for the defenders are the troops in cargo and the militia which is ratio of the population.

Geoschmo

[ January 24, 2003, 19:23: Message edited by: geoschmo ]
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