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January 26th, 2001, 03:43 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Rules Question - contest
quote: Originally posted by Hydraa:
Let's look at this another way. To get the free maintance you have to expend 2500 points AND take the merchant trait. This makes this trait more than any of the other advanced traits excpet emotionless (which is worthless in the contest).
I'm starting to be less concerned about maintenance after all. I have a feeling all the winners are going to have 2000 bases anyway, and if you have to take 0% maintenance to get there, you'll probably have less points in resource production, and so will lose on the resource difference.
-Drake
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January 26th, 2001, 05:52 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Rules Question - contest
Nyx:
I posted a mod that changes the default races diplomacy techniques to better fit their race description. And so far with testing I haven't run into problems. It is now much more realistic in regards to surrendering, some warmonger races don't surrender period, and peaceful races stay peaceful, hence you can now have allies with the default ai races. I didn't touch the whole MEE section, but my mod definitely makes diplomacy a lot more realistic. Good luck with your contest.
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January 26th, 2001, 08:13 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Rules Question - contest
Yes 2000 bases are not hard to get to I had 2000 bases on turn 107 so I could have had far more than that by the end. If it is ruled that you can have 2000 ships and 2000 bases the final score can be a lot more than what I got. Since the game limits of 2000 really don't kick in at least for bases some interpretation will need to be done.
A low maintainence helps but your right its not the only thing. A lot of micromanagement in moving population around helps a lot also. Also the order and speed that things are researched make a great deal of difference and how resources are handled. Those thing have a far greater impact on the final score.
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January 26th, 2001, 09:30 PM
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Corporal
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Join Date: Oct 2000
Location: Sweden
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Re: Rules Question - contest
Oh, you don't need that many, just around 200 meduim troopers. That's after you decimate the planet to less than 1500 M...
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January 26th, 2001, 09:57 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Rules Question - contest
Yes but how many to capture an intact planet most of them have 2000 colonists so it can't be a lot more than that. I would rather just come in and capture it whole  . Too bad that you can't get tech advances from capturing planets if we are limiting all the diplomatic ways to capture tech. Well I guess there is always Intell to get tech and capturing the colonizer ships for the colonization techs.
Hmm the racial traits picks are a lot harder choices if you have to use intell and maybe even have a few fights with the AI. Although without a bonus its research is real slow so it will take a while before it actually has any real weapons.
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January 27th, 2001, 02:32 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Rules Question - contest
Even without the surrender tactic, if you just research organic weapons to level 3, it should Last you until you take all the AI out with troops. That'll also give you cheap effective troops if you use the small org. weapons.
I hope we hear some decisive news on the diplomacy issue soon.
-Drake
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February 5th, 2001, 10:49 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Rules Question - contest
quote: I hope we hear some decisive news on the diplomacy issue soon.
Correct me if I'm wrong, but doesn't the AI surrender to you even if you don't demand it? It looks like the overwhelming majority are for forbidding surrender, but if the AI will just do it anyway, then that doesn't really change much. You leave your ships blockading their worlds for three or four turns and it's just as if you sent the demand isn't it?
BTW, on the grond conquest issue, I've taken full-strength homeworlds, guarded by WPs and defending troops with only a single partly-loaded small transport carrying only small troops. It doesn't take anywhere near 200 medium troops.
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