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  #1  
Old February 18th, 2003, 08:17 PM
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Default Re: Wish list for patch/SEV

Wow, I thought this thread was defunct! Regarding the Quantum Reactor issue that was mentioned earlier, I was just thinking of that myself, and I have an idea. Make 'em bigger! If a quantum reactor was, say, 500kT, people wouldn't be able to put them in every ship, just one fleet tender. This way, you'd still get resupplied at the end of every round, but you couldn't just fire those big guns til kingdom come. Another option would be to make the cost staggering, or whatever, so long as it wasn't effective to put the in every ship. I'm currently working on increasing supply usage in general, as I think resupply is a somewhat neglected aspect of the game.

Oh, yeah, on the WP thingy. The WP advocates make the excellent case that if I don't like them I can take them out. Which I have pretty much done. I do think that Geo made a very lucid point about planetary assaults though. It goes to the heart of the issue. I don't want to sit here for five minutes while my armada pounds away at the defenses of a single planet. So I have some ideas, but I need to know a few things. Can troops be landed through planetary shields? If so, this presents a solution within the current game parameters. Kind of Star Wars, actually, planetary assaults would pretty much go like Hoth. I like this, I'll have to try it out. As far as future development goes, I'd like to see some sort of ground defense object that can A: withstand damage from orbit, B: not fire into orbit, except perhaps for point defense, and C: not be dropped from orbit. Some sort of bunkers? I think that would open things up nicely.

PS: I tried putting point defense cannons on troops, but they don't work.

EDIT: Yes! You CAN drop troops onto a planet through shields!!!

[ February 18, 2003, 18:42: Message edited by: orev_saara ]
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Old February 18th, 2003, 11:09 PM

Phoenix-D Phoenix-D is offline
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Default Re: Wish list for patch/SEV

"I'd like to see some sort of ground defense object that can A: withstand damage from orbit, B: not fire into orbit, except perhaps for point defense, and C: not be dropped from orbit. Some sort of bunkers? I think that would open things up nicely."

This can also be modded in. Simply remove everything except shields, ECM (?) and armor from weapons platforms.

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Old February 18th, 2003, 11:12 PM
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Default Re: Wish list for patch/SEV

Yeah.... that would work, but boy would it be work. I'd have to switch over every single component that can currently be used on weapons platforms... and I'm lazy... maybe next week...
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Old February 18th, 2003, 11:21 PM

Phoenix-D Phoenix-D is offline
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Default Re: Wish list for patch/SEV

There's an easier, if messy, way.

Make the weapon platforms, say, 10 KT each. Now make a mount that reduces component size- .1 should do nicely. Using the family allow field, you can specify which components can use that mount..put in the familes of the armor and shield-generation components.

Now you will still see the weapons, but they won't -fit- so it'll be irrelevent, and the mount that makes the armor/shields fit will only work for them.

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Old February 19th, 2003, 12:16 AM

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Default Re: Wish list for patch/SEV

without reading the rest of the thread...

a senerao editor
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Old February 19th, 2003, 01:02 AM
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Default Re: Wish list for patch/SEV

for me, it would be a friendlier user interface. one that remembers the position of each listbox component. micromanagement is fine but at least the gui components need to work along.
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Old February 19th, 2003, 05:11 PM

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Default Re: Wish list for patch/SEV

I think I'll be modding the Quantum reactor out.
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