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  #1  
Old February 20th, 2003, 06:00 PM
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Default Re: Wish list for patch/SEV

For P&N, I've made the Quantum reactor about the same strength as that, except mine is 500kt, and stores 1/2 million supplies.
It ends up being balanced with the other supply storage technologies (3x more, 3x more expensive per storage point)

For mines, you can reduce or eliminate sweeping technology to avoid the "nothing" side. The "all" side is pretty unavoidable in a literal sense, but what you can do is force players to spread their mines over multiple sectors. If your minefield is spread out, then not all of them will detonate.
A low limit on the number of mines per sector will help that, but then you have to reduce sweeping even more.

I have decided on No Sweeping, weaker mine warheads, and overall less damage per sector possible from mines.
That way, entering a minefield with a large fleet means you WILL get hurt, but it is unlikely that you will lose any ships. Small fleets or solo ships will still get vaporized, but that's unavoidable in SE4.
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Old February 22nd, 2003, 12:37 PM
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Default Re: Wish list for patch/SEV

What me really would like, woulds be the ability to make warp points at the EXACT sector u want them to, say, using two warp point manipulators, or a new top level (and more expensive / bigger) ultra quatum resonator (or whate'ver name u make up for it ) that would allow u to choose both system and sector u wants the wp to exit.

Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.

-edit: me knows not spellin-

[ February 22, 2003, 10:40: Message edited by: Me Loonn ]
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  #3  
Old February 22nd, 2003, 01:12 PM
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Default Re: Wish list for patch/SEV

The title of this thread had me confused!! A discussion on what you would like the SEV Patch to have? Duh! the game is not even out yet. I guess it's just a typo, or SEV stands for something other than Space Empires V!

Well, one good thing, this thread prompted me to rename the SE:5 Poll thread to make that one clear!

Don't mind me, I'm goofy, silly, often confused, but always kind!

Cheers!
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  #4  
Old February 22nd, 2003, 01:23 PM
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Default Re: Wish list for patch/SEV

No, the title says what it means, and means what it says. This is a wish list for new additions that would either be in a SE4 patch, or in SE5.
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Old February 23rd, 2003, 06:55 AM

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Default Re: Wish list for patch/SEV

1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
2. Manual transfer supply between ships like unit transfer.
3. Moddable : different system has different amount of warp gates. For example, black hole system has 7 warp and normal system has up to 3 warp points.
4. Warp gate size limits maximum spaceship size that may safely pass.
5. Ground combat: troop spacedrop loss, homeworld defense bonus, familiar atmosphere and planet type bonus, and some buildings like barracks in MOO2 - improve ground defense and planet morale (peasant feel that they are protected).
6. Better or manual base/satellite placement in planet defense combat.
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Old February 23rd, 2003, 08:28 AM
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Default Re: Wish list for patch/SEV

I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
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Old February 24th, 2003, 01:38 AM
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Default Re: Wish list for patch/SEV

Quote:
Originally posted by raynor:
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
Yes, but SE4 is not about ground battles, so this was not designed into SE4. I strongly suspect that more advanced ground combat will make it into SE5. I know I will be bugging MM to add it.

Quote:
1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
Actually, what would be really cool would be a "max build for x turns" button. This would essentially build as many units as can be built in one turn at the queue, and then make x entries for that. Or, maybe the "for x turns" part should be a separate function, so you can build "y units" and then select "for x turns".

[ February 23, 2003, 23:40: Message edited by: Imperator Fyron ]
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