.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2003, 03:14 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: MOO3 finished!

Quote:
Originally posted by Puke:
could someone please take a break from bickering over the CIV/SMAC serise and the failings of games that crash every 10-100 hours, and give me an SE4 player's perspective on MOO3?

lets face it. tons of people left se4 because they thought that even a year after its release, it was still in 'beta.' it has given me tons of RCEs from the unmodded game and integer overflow errors, until some very recent patches within the Last year. the strategic combat still has some problems, and the simulator is still useless. and frankly, i dont care if you spend $2 on a meal, or $50.

please put that aside for a second, and if anyone has the game, shell out some facts about the gameplay. how are the features? how is the combat, and economics, and politics? can it be played well multiplayer, without realtime connections? can games be saved so realtime games can be continued later? how is the AI, and minister control? how is the customization? how does it stack up to SE4?

I care only a little bit what reviewers say. I want to hear the real story from people here, because as SE4 players, your oppinions count more.
Well said, Puke. So are there any news about MOO3?

Graeme, Fyron, please stop the bickering (or make a new thread for that). You both have to realise that none will convince the other.
Agree to disagree, give a hug, and be happy...

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old January 27th, 2003, 03:15 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: MOO3 finished!

"Ahhh. So what you are saying is that these musketmen are actually 400-1000 years old by the time they fought your tank. Why don't they have mines and such? To say that they don't is to be irrational."

Because they're not armed with such. I have only simple knives for weapons; this does not imply I have been around since the knife was invented!

Why WOULD they have mines? They're main weapon certainly doesn't indicate they would.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old January 27th, 2003, 04:11 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: MOO3 finished!

The bombard problem at least is easily solved. Use the editor to change the power of the bombarding units in the .mod file. With some thought you might be able to re-value the attack and defense of the whole collection of units in a way that makes things work better. Is the maximum combat attack and defense value known? It might be 255.
Reply With Quote
  #4  
Old January 27th, 2003, 06:12 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: MOO3 finished!

phoooey. moo3 still not out. not until 2/25/03. but a least it sounds like it will make it out this time.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #5  
Old January 27th, 2003, 06:42 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: MOO3 finished!

I would like to know how a Battleship can attack a coastal city with Phalanx guarding it, and LOSE.

I mean, seriously!

Pointy sticks vs Steel Armor ship floating far enough away to fire shells.

When I lost two battleships in a row that way, I'd had it, and just nuked the freaks, half expecting the nuke to lose too.
Reply With Quote
  #6  
Old January 27th, 2003, 06:58 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: MOO3 finished!

According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #7  
Old January 27th, 2003, 08:20 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: MOO3 finished!

Well, on the subject of silly combat results. I once heard that in Civ 1 a fortified rifleman in a city successfully defended itself from a nuke. The nuke did explode, but it lost its combat round.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.