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Old February 26th, 2003, 06:35 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Imperator Fyron:
Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.
Yes, RTC may be the wave of the future. And while it does solve many of the problems plaguing turn based combat, there is the issue of getting the participating players together in a timely fashion to play out the combat.

For those players who do not "live" on-line, we can expect the game to take longer to play.
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Old February 26th, 2003, 06:36 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Phoenix-D:
"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."

They aren't mutually exclusive.

Phoenix-D
LOL

Quite right.
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Old February 26th, 2003, 06:39 AM
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Default Re: MOO3 finished!

I think the point has been made many times, but not quite understood.

In any PBW game, you have ZERO influence on combat once it has started.
Your effect during the battle is the same whether combat is computed using a turn based system, a real time system, or simply flipping a coin and killing ships randomly.

Obviously, flipping the coin gives you a very unrealistic outcome.
Turn based more accurately simulates the "real thing"
Real time simulates it even more accurately than turn based would.

The only hand-eye coordination involved here is the simulated coordination of your AI ship's gunners.
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Old February 26th, 2003, 06:39 AM

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Default Re: MOO3 finished!

If I understand this,
Real Time Combat can not be done in PBW or PBEM so it seems as though there will still be a Stratigic combat.
Am I right?
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Old February 26th, 2003, 06:44 AM
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Default Re: MOO3 finished!

Strategic combat = humans give all orders BEFORE combat, and none DURING combat.

Whether that fully automatic cambat is "real time" or turn based has no effect on the skill or coordination required.
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Old February 26th, 2003, 08:16 AM
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Default Re: MOO3 finished!

Yeah... I thought I was clear on that. MP games would have to be done with strategic combat (no player input-mid combat) either way, except for hotseat games. Otherwise, the game would get bogged down very easily. There is a good reason why there is no tactical combat (human controlled) in all non-hotseat MP games of SE4.

Hotseat games probably aren't how most MP games of MOO3 will be played. They certainly aren't for SE4 for most people (at least from what I have heard).

Single player games benefit equally from properly implemented real time combat, as I have explained already.
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Old February 26th, 2003, 10:24 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by desdinova:
ok, so here a the new alphabet
a b d e f g h i j k l m n o p r s t u v w z

i have removed the c as it can be represented by the k or s, q replaced by kw if necessary, y replaced by i or e, x by z or ks.
and here is how some of the current words can be respelled
quick - kwik xylophone - zilofone recess - resess hungry - hungree hex - hecks
ok so not every word gets simplified.
Here in Hawaii there are only 13 letters in the alphabet. Then of course we have two new Languages blending into American English: Ebonics and Pigeon. It is unbelievable how society goes with the flow...probably in 100 years there will be major differences in the English language and the dictionaries of the world keep getting bigger when new Languages are accepted.

But to keep on what I thought this topic was about. What does anyone think of MOO3. All the reviews are extremely negative, negative, negative!?
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