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February 26th, 2003, 05:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: MOO3 finished!
You're just watching the combat replay anyways, so there is no reason why there can't be a full set of VCR style controls, including slow-motion!
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February 26th, 2003, 05:44 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: MOO3 finished!
Quote:
Originally posted by klausD:
Kriegt Ihr Deutschen jetzt eigentlich kubanische Zigarren billiger?
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Na ja, irgendeinen Nutzen müssen wir ja aus der Politik unseres Kanzlers ziehen. Sonst kommt ja nicht so viel rüber. Ich fühle mich hier in D wie auf der Titanic und die Kapelle spielt munter: "Alles wird gut!".
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 26th, 2003, 10:42 PM
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Second Lieutenant
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Re: MOO3 finished!
Quote:
Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
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Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 26th, 2003, 10:45 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: MOO3 finished!
Quote:
Originally posted by klausD:
kubanische Zigarren ? .
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Aren't they illegal there? 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 26th, 2003, 10:50 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: MOO3 finished!
Quote:
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
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Not really.
In turn based mode, moving takes up action points.
In realtime mode, the character's movement uses up action points at the same rate as they recharge, and the speed on screen is scaled appropriately. Just makes things more convienent for the user to read the status, and avoids fractional AP usage.
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February 26th, 2003, 11:12 PM
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Brigadier General
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Re: MOO3 finished!
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 27th, 2003, 12:25 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: MOO3 finished!
Quote:
Originally posted by Aloofi:
quote: Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
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Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
... Actually, Age of Wonders I is better suited for that purpose, IMHO. There was one particular good Middle Earth map, you would like it.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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