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January 28th, 2003, 01:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: new SEIV patch !!
Quote:
Originally posted by Phoenix-D:
Its being asked all over the forum, but I'll ask here too. What will this mean for in-progress games? I'm sure it depends on the particular game and mod, but in general are these changes of the sort to really break things?"
I'd say almost all the time you can, in un-modded SE4. Some of the changes may require updating by mods, but it doesn't look like there were too many this time.
Phoenix-D
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Mods will work perfectly fine. Upgraded games will work perfectly fine. The only difference is that mods will not use the new formations in 1.84 unless they are updated to do so. But, the unupdated mods will still work 100% ok.
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January 28th, 2003, 01:07 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: new SEIV patch !!
Even if it only has MC I (4000 minerals, 40 kT) and it's building an escort which only requires 1500 minerals and 30 kT worth of control components? 
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January 28th, 2003, 01:15 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: new SEIV patch !!
guess the mc should be changed to 30kt to make it worth it volumewise.
also why is sheild generator I only 30kt but the rest are 40kt?
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January 28th, 2003, 01:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: new SEIV patch !!
The AI will almost never have only Escorts when it gets MCs.
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January 28th, 2003, 01:17 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: new SEIV patch !!
Quote:
Originally posted by Ed Kolis:
Even if it only has MC I (4000 minerals, 40 kT) and it's building an escort which only requires 1500 minerals and 30 kT worth of control components?
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Yes. It is the AI writers job to insure they don't research computers too soon. The goal is to allow the AI to defend itself vs the alliegence subverter.
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January 28th, 2003, 01:42 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: new SEIV patch !!
Although, it occurs to me that an AI unlucky enough to discover computers in ruins early on would be screwed.
We could do a mod which makes the MC too large to fit on smaller ships, and give a MC only mount above the ship size at which we decide the AI should start using them.
Geoschmo
[ January 27, 2003, 23:42: Message edited by: geoschmo ]
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January 28th, 2003, 02:13 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: new SEIV patch !!
But now there is Yet Another Vulnerability in the AI. Before, it was vulnerable to Psychic races because it didn't know to use the MC when it was in conflict with a Psychic race. Now it is vulnerable to ALL human players because it doesn't know to NOT use the MC when the player comes after it with the Computer Virus. And it will use the MC even in transports which is a ridiculous waste of resources. And yes, it will use them in any size ship so designing an AI that uses both large and small ships in the late game is impractical. This is a very bad change.
[ January 28, 2003, 00:14: Message edited by: Baron Munchausen ]
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