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January 28th, 2003, 01:17 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: new SEIV patch !!
Quote:
Originally posted by Ed Kolis:
Even if it only has MC I (4000 minerals, 40 kT) and it's building an escort which only requires 1500 minerals and 30 kT worth of control components?
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Yes. It is the AI writers job to insure they don't research computers too soon. The goal is to allow the AI to defend itself vs the alliegence subverter.
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January 28th, 2003, 01:42 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: new SEIV patch !!
Although, it occurs to me that an AI unlucky enough to discover computers in ruins early on would be screwed.
We could do a mod which makes the MC too large to fit on smaller ships, and give a MC only mount above the ship size at which we decide the AI should start using them.
Geoschmo
[ January 27, 2003, 23:42: Message edited by: geoschmo ]
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Who I'll be tomorrow is anybody's guess
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January 28th, 2003, 02:13 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: new SEIV patch !!
But now there is Yet Another Vulnerability in the AI. Before, it was vulnerable to Psychic races because it didn't know to use the MC when it was in conflict with a Psychic race. Now it is vulnerable to ALL human players because it doesn't know to NOT use the MC when the player comes after it with the Computer Virus. And it will use the MC even in transports which is a ridiculous waste of resources. And yes, it will use them in any size ship so designing an AI that uses both large and small ships in the late game is impractical. This is a very bad change.
[ January 28, 2003, 00:14: Message edited by: Baron Munchausen ]
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January 28th, 2003, 02:18 AM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: new SEIV patch !!
Quote:
Originally posted by Arkcon:
It is the AI writers job to insure they don't research computers too soon.
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But that means no access to resource boosting facilities, too. And the colonizers will be getting very very expensive.
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homo homini lupus est
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January 28th, 2003, 03:09 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: new SEIV patch !!
You could always mod the MC to be cheaper to help the AI.
Or move it to an offshoot tech of computer tech.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 28th, 2003, 04:23 AM
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Sergeant
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Join Date: Jan 2003
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Re: new SEIV patch !!
Thats what I was thinking. a MC of ANY size of a colony ship is stupid.
sigh
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January 28th, 2003, 05:08 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: new SEIV patch !!
Well, I did a quick test, just being hopeful. Unfortunately, all ship designs use MCs, including transports, colony ships, etc.  Hopefully, this can be patched in the DesignCreation file. Maybe a Master Computer line with choices of "Prefer," "Allow," and "Disallow" or something like that. Then the AI could use it when available, use it as needed but also discontinue it/supplement it with B/LS/CQ when necessary, or simply not use it according to the design.
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