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  #1  
Old March 7th, 2003, 05:33 PM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by Rexxx:
quote:
Originally posted by Slick:
Hey, the latest TDM Version of the EEE has a design flaw. The Light Cruiser Rock Colonizer will add 2 Self Destruct Devices.

edit: Don't get me wrong, I love the TDM modpack and I don't want to come across the wrong way.

Slick.
Hi Slick.
Yeah, you're right. Each EEE colonizer equipped with a quantum reactor comes with two SDDs. I know it's a flaw but it's intentional. The Last patch introducing the hardcoced MC (grumble) raised the resources to be spent for colonizers drastically. Colonizers using a light cruiser hull get very expensive with a MC (grumble, grumble), that means more time is needed for construction leading to a lower expansion rate. (at this point usually I'm getting really annoyed...)
A MC III of 20 kt replacing Bridge, LS and CQ and makes 10 kt space available. Knowing that the AI will fill up free space of a design with the majority component ability I used the SDD (the most expensive - but still useful - 10 kt component) for that. So, the QR-colonizers will get even more expensive, as expensive as possible. I know, it's plain stupid in terms of efficiency but that's the way I'm ticking...

Thanks for your feedback. It is very much appreciated. It is so tedious checking and double checking my AIs again and again to get rid of as many flaws as possible and never completely succeeding. That is when feedback comes into play, unfortunately it is a rare gift...

Ah. Not being a modder, it wasn't obvious to me. Looked like a minor problem. When I saw the 2nd design with 2 SDD's, I thought I should mention it here. Maybe the next patch will address this.

Slick.
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Old March 7th, 2003, 06:34 PM

Rexxx Rexxx is offline
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by Slick:
When I saw the 2nd design with 2 SDD's, I thought I should mention it here.
Slick.
That's exactly what I appreciate. Any kind of feedback is helpful. I think that is true for every modder.
It's not only that two pair of eyes are better than one but hearing about other opinions about my AIs always help. How should I know about my blind spots if nobody mention them.
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Old March 9th, 2003, 09:20 AM
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Default Re: TDM-ModPack 3.30 BETA

Ok, now I found a TDM Klingon Drednought with 2 Master Computers. Is this by design as well? Sure makes the ship expensive.

Slick.

[ March 09, 2003, 07:21: Message edited by: Slick ]
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Old March 15th, 2003, 09:00 AM
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Default Re: TDM-ModPack 3.30 BETA

Problem in 3.2, I don't know if anyone has seen this.

In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all

just some ideas Mac
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Old March 16th, 2003, 03:39 AM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by mac5732:
Problem in 3.2, I don't know if anyone has seen this.

In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all

just some ideas Mac
It is a generic bug/feature introduced in 1.84 patch. No relation to TDM
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Old March 16th, 2003, 04:57 AM
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Default Re: TDM-ModPack 3.30 BETA

tks Oleg, appreciate it, makes me feel better , I thought I might have messed up the download as usual....

just some ideas mac
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Old March 19th, 2003, 10:29 PM

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Default Re: TDM-ModPack 3.30 BETA

Greetings, don't know if this has been reported before but here it is.
I was playing a game of the latest TDM mod (3.30) and I got the following error just after the message that combat will occur, but before the intial combat screen where you choose strategic / tactical. After I clicked (close) for the error window there was no combat.

Any input on what happened and what I can do about it would be appreciated. Thanks.

Error Screen:

Ai Design Creation Errors:
f:\seivgold\tdm-modpack\pictures\races\orks\orks_ai_designcreatic

Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB(I)"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CL"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DD"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVA"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CV"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVL"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CL"
Unknown value "Fighter Intercept" for Default Strategy in record "Fighta-Bamma"
Unknown value "Drone Planet Attack" for Default Strategy in record "Anti-Planet Drone"
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