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				January 28th, 2003, 01:13 AM
			
			
			
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				 ImageMod getting full... 
 IIRC SE4 only supports 999 component and facility images, right? Well, the ImageMod has over 800 components... this looks like it might be a problem! I wonder what it would take to get support for more, say 9999 or 32767? Otherwise the imagemod would have to be culled when better quality images arrive, and that would be a bad thing, since it would make the mod no longer compatible with earlier Versions...   
				__________________The Ed draws near! What dost thou deaux?
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				January 28th, 2003, 01:15 AM
			
			
			
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				 Re: ImageMod getting full... 
 It supports more than 999 images. |  
	
		
	
	
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				January 28th, 2003, 01:16 AM
			
			
			
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				 Re: ImageMod getting full... 
 Nope!  The image numbers can go well beyond 256 and even 1024, so I believe they will reach at least to 32K. 
There is more than enough room left, I just need to get some time to add the submissions to it   
				__________________ 
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				January 28th, 2003, 08:01 AM
			
			
			
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				 Re: ImageMod getting full... 
 Ive been hunting for the latest Version of the image mod... where is it? 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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				January 28th, 2003, 08:21 AM
			
			
			
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				 Re: ImageMod getting full... 
 Check my sig. |  
	
		
	
	
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				January 28th, 2003, 06:18 PM
			
			
			
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				 Re: ImageMod getting full... 
 SJ,   
	Whew! Sure am glad to hear, er see that. I like pretty pictures!Quote: 
	
		| so I believe they will reach at least to 32K. |  
 Instar, everything is in fyron's sig!
   
 mlmbd
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