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January 28th, 2003, 01:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: ImageMod getting full...
Nope! The image numbers can go well beyond 256 and even 1024, so I believe they will reach at least to 32K.
There is more than enough room left, I just need to get some time to add the submissions to it 
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Things you want:
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January 28th, 2003, 08:01 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: ImageMod getting full...
Ive been hunting for the latest Version of the image mod... where is it?
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 28th, 2003, 08:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: ImageMod getting full...
Check my sig.
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January 28th, 2003, 06:18 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: ImageMod getting full...
SJ,
Quote:
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so I believe they will reach at least to 32K.
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Whew! Sure am glad to hear, er see that. I like pretty pictures!
Instar, everything is in fyron's sig!
mlmbd
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January 28th, 2003, 11:22 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: ImageMod getting full...
Quote:
Originally posted by Imperator Fyron:
It supports more than 999 images.
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So what comes after Comp_999.bmp? Does the game actually know that 1000 comes after 999 - I figured since the first few components were something like Comp_025.bmp that there had to be the leading zeroes... you're saying the game will take Comp_1000.bmp and not return an error or think it's Comp_100.bmp or something?
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The Ed draws near! What dost thou deaux?
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January 29th, 2003, 01:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: ImageMod getting full...
Why don't you test it out, and then report your results? 
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January 29th, 2003, 01:56 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: ImageMod getting full...
SJ said 1024 worked, below.
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