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January 31st, 2003, 10:48 PM
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Sergeant
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Re: Weapons, engines and mods, Oh my!
[quote]Originally posted by Imperator Fyron:
Quote:
Some storms interfere with combat sensors (they give a penalty to hit). I think there might be a nebula or two that does that.
If you use FQM, there are a lot of places that will interfere with combat sensors.
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Exactly. If torps were the best weapon in a nebula, they would have a great, but limited use. and not much other balancing would have to be done then. maybe. 
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January 31st, 2003, 10:53 PM
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Shrapnel Fanatic
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Re: Weapons, engines and mods, Oh my!
Technically, combat sensors are unaffected by storms. The ships just get a penalty to hit.
Seekers are the only weapons that can be unaffected by storms.
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February 1st, 2003, 01:19 AM
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National Security Advisor
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Re: Weapons, engines and mods, Oh my!
"You can pull into range, fire the missles and back away until the reload time is done."
And watch as they all get shot down?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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February 1st, 2003, 01:56 AM
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Corporal
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Re: Weapons, engines and mods, Oh my!
I'm still pretty new here but I for one like torpedoes. I'll put about 3 of them on a destroyer and go up point blank and fire away. The A I is usually concentrating on the bigger ships which I load with weapon,engine and shield destroying type weapons as well as the null space weapons.
The torpedoes are especially effective after the enemies shields have been eliminated by the other ships.
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February 1st, 2003, 02:18 AM
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Shrapnel Fanatic
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Re: Weapons, engines and mods, Oh my!
PPBs, APBs, etc. do a lot more damage than those torpedoes per kiloton though.
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February 1st, 2003, 03:49 AM
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General
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Imperator Fyron:
Technically, combat sensors are unaffected by storms. The ships just get a penalty to hit.
Seekers are the only weapons that can be unaffected by storms.
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Urk? I think the assumption is that even when you don't have a CS component in the ship there are combat sensors of some sort involved. The ability is named 'Sector - Sensor Interference' after all.
Explain to me how seekers are affected by storms?
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February 1st, 2003, 06:13 AM
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National Security Advisor
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Re: Weapons, engines and mods, Oh my!
"Explain to me how seekers are affected by storms?"
They aren't, which is what Fyron said.
"Seekers are the only weapons that can be unaffected by storms."
Since they never miss, a negative to-hit doesn't affect them. So storms have no effect.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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