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June 18th, 2003, 07:25 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Weapons, engines and mods, Oh my!
here goes the realism.... 
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June 18th, 2003, 07:50 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Weapons, engines and mods, Oh my!
You can't give the LS ability to the CQ, or else the engines will still function normally without ion generators/reactors. IIRC, complete loss of LQ only drops engine movement by half; complete loss of CQ by half; and loss of bridge by half; and all three modifiers multiply.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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June 18th, 2003, 07:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Weapons, engines and mods, Oh my!
Well... sorta. Having none of them gives 1 movement no matter how much movement you generate. 
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June 18th, 2003, 03:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Weapons, engines and mods, Oh my!
Lifesupport loss gives 1/4th normal speed, only 1/2 speed for the other two.
Also, though you can require a design to have any number of widgets, the ship will not lose speed until ALL the widgets are dead
It sounds to me like you want the effects you get with simple mQNP
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June 18th, 2003, 03:51 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Weapons, engines and mods, Oh my!
Taera, you have a good point.
Quote:
Originally posted by Suicide Junkie:
It sounds to me like you want the effects you get with simple mQNP
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SJ, given the restraints of code, mQNP does sound like the most elegant solution.
Ah well, I guess my idea really won't work. But thanks for giving it thoughtful consideration; I do appreciate it.
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June 18th, 2003, 09:25 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Krsqk:
You can't give the LS ability to the CQ, or else the engines will still function normally without ion generators/reactors. IIRC, complete loss of LQ only drops engine movement by half; complete loss of CQ by half; and loss of bridge by half; and all three modifiers multiply.
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Not quite what I meant. Set the LS requirement of all ships to 1. Remove LS components entirely, and rename the CQ to CQ/LS, doubling cost/size or whatever. Then add the new widget component and secretly give it the CQ ability. Therefore, every ship must have a widget component, or else its speed with be down to 1/4.
PvK
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