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Old January 31st, 2003, 10:56 AM

Shadowstar Shadowstar is offline
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Default Re: Fleeing from battle -- how?

Ok, so the next question is, what's the best way to flee when playing a simultaneous game, when you don't have direct control over your units in combat?

To ram or not to ram, that is the question...
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Old January 31st, 2003, 01:18 PM

couslee couslee is offline
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Default Re: Fleeing from battle -- how?

Quote:
Originally posted by Shadowstar:
Ok, so the next question is, what's the best way to flee when playing a simultaneous game, when you don't have direct control over your units in combat?

To ram or not to ram, that is the question...
you can't really "flee combat" in either. you have to go the whole 30 days. That aside, you can't dodge weapons ranges in Simultaneous games. Of that matter, there are a lot of things you can't do in that set-up, that you can do in tactical. I am still trying to figure out if there is an easy way to blockade planets, without haveing to design special ships soley for that purpose.
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Old February 1st, 2003, 02:05 AM
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Default Re: Fleeing from battle -- how?

If the planet does not have any ships in orbit you can change the fleet strategy to Don't get hurt. This will blockade a planet because when combat occurs when you move into the sector you ships will run for the corners. They will not get in range of planetary defenses. After that first battle the planet will be blockaded.

This has worked for me in PBW.
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Old January 31st, 2003, 04:38 PM
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primitive primitive is offline
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Default Re: Fleeing from battle -- how?

Quote:
Originally posted by Shadowstar:


To ram or not to ram, that is the question...
There really isn’t a right answer to this one. Whatever you chose, a lot of times you will whish you had taken the other option.

Here is how I use to do it against the AI (I play all battles on strategic since tactical gives the human player to much of an advantage, and makes the game to damn easy). Against humans it is probably better to vary.

First 20-30 turns:
Unarmed scouts and transports I set to don’t get hurt. If they meet an opponent with the same tactics they will survive, and they don’t have enough bulk to do any damage ramming.
Colonizers I set to Ram. They can often survive relatively unharmed against the AI’s scouts, usually escorts or frigates with a couple of DUC’s. If the AI uses missiles you are dead anyway. The disadvantage is of course when you meet another colonizer, then both players usually ends up with empty hulls they still need to pay maintenance for.

Later in the game I just don’t care, as any unarmed ship is a dead duck.
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Old January 31st, 2003, 09:24 PM
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Default Re: Fleeing from battle -- how?

I only run in tactical if I have a decent speed advantage against an AI.

Otherwise, RAMMING SPEED!!!
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Old January 31st, 2003, 09:50 PM

couslee couslee is offline
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Default Re: Fleeing from battle -- how?

Quote:
Originally posted by Perrin:
If the planet does not have any ships in orbit you can change the fleet strategy to Don't get hurt. This will blockade a planet because when combat occurs when you move into the sector you ships will run for the corners. They will not get in range of planetary defenses. After that first battle the planet will be blockaded.

This has worked for me in PBW.
I am playing my first simultaneous game in SP mode to leard the quirks, to see if I might be interested in PBW. I am trying to set up a surrender with one of the AIs. I have been able to blockade one of his planets, but it also has WPs on the surface. these will have have to be destroyed before I can make the demand. i have tried numerous things, and all have proved difficult to implement, and a majority of the time the planet gets glassed. I am thinking the "easiest" way is going to be to design a specific ship only for blockading, and a specific ship for planet capture/defense destruction.

I know some of the players here love it, but personally, I can't stand simultaneous games. Not yet anyway. I really miss the tactical combat. IMO, that is half the fun of the game. However, that rant is for another thread.
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Old January 31st, 2003, 10:15 PM

Phoenix-D Phoenix-D is offline
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Default Re: Fleeing from battle -- how?

"I am trying to set up a surrender with one of the AIs. I have been able to blockade one of his planets, but it also has WPs on the surface. these will have have to be destroyed before I can make the demand."

Err..not exactly. AI's don't care if their planets are armed to the teeth or utterly defenseless when considering a surrender. All that matters is your score vs their score, and weapon platforms, like all units, don't count for score.

And you can't force a single planet to surrender. Only entire empires. Though you could ask the AI to tribute you the planet..

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