.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 28th, 2003, 12:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Things in SEIV I never knew about....

Just remove a comp or two, then retrofit the ship after finished to add those comps back on.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old March 28th, 2003, 01:16 AM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by Imperator Fyron:
Just remove a comp or two, then retrofit the ship after finished to add those comps back on.
Well, designing ships to closely match SY rates makes sense. However, without looking up retro-fitting costs, doesn't that cost more in materials (retro-fitting) than had it been built straight out of the SY?

I realize if you have the resources to throw away, it's alright but...
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #3  
Old March 28th, 2003, 01:39 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Things in SEIV I never knew about....

Retro is about economics. If you can aford it, do it. This is a viable alternative to races with weak production, but extra resources per turn.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old March 28th, 2003, 03:11 AM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by Atrocities:
Retro is about economics. If you can aford it, do it. This is a viable alternative to races with weak production, but extra resources per turn.
Well, that also makes sense. I guess that's another reason I get my *** kicked so often .

Also, one of the reasons the game is so good!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #5  
Old March 28th, 2003, 12:34 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Things in SEIV I never knew about....

you can get unused construction points to carry over into the next build by ordering multile units (ie one fighter takes one turn to build, but ten fighters of the same design might only need 8 or 9 turns at the same yard. YMMV)

I didn't know about ramming and experience, thanks.
Reply With Quote
  #6  
Old March 28th, 2003, 01:42 PM
Ward's Avatar

Ward Ward is offline
Private
 
Join Date: Mar 2003
Location: Czech Republic
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Ward is on a distinguished road
Default Re: Things in SEIV I never knew about....

Later in the game when you fight ships with shield depleters consider investing in Armor. It really pays off.

Yesterday, I did some experiments with hi-tech ships. I found out that ships with armor perform much better than those with shields, when facing enemy with shield depleters(this is logical, after all, but it didn't strike me before). I admit I didn't consider weapons that penetrate armor(this inludes almost exclusively crystaline tech tree, Null space weapons are too exppensive to be effective) and you will have to repair very often but this way your ships will survive longer and thus will have more experience. The point is that ships with shield depleters will have less damage potential against you. Another advantage is mineral cost. While a "standard" dreadnought with anti-proton beams costs about 27000 minerals, an armor-protected ship costs about 21000 minerals.
BTW: You can add one shield generator and one shield regenerator. Just in case there are some boarding fanatics. :-)
Reply With Quote
  #7  
Old March 29th, 2003, 02:20 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Things in SEIV I never knew about....

Ships with armour and no shields will have a hard time if enemy uses engine killers !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.