|
|
|
|
 |

February 1st, 2003, 02:16 AM
|
|
Corporal
|
|
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
Phew. Thank goodness ships can still break formation. That's all I wanted to hear. Thanks for the replies 
|

February 1st, 2003, 02:22 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
Troop transports are handeled differently. They will run for the corner until the weapons platforms are gone, period. It doesn't matter if you put PDC on them or any other weapons. They don't approach even to shoot at missles. They run for the corner until the WPlats are gone. Also doesn't matter what the secondary strategy is becasue this is part of the insturctions built into the primary strategy of "capture planet".
You could get them to stay with the fleet by changing their primary strategy to optimal, or max range or something. But if you do this they will not drop their troops under any circumstances.
This behavior is hard coded and cannot be changed by any combination of weapons or strategies.
Edit: And this is how it was before and with 1.84. It was not affected by the patch.
Geoschmo
[ February 01, 2003, 00:22: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

February 1st, 2003, 02:29 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

February 1st, 2003, 03:22 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
This is at least the third time this has come up.
As Mephisto said in early November:
'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

February 1st, 2003, 03:49 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
Quote:
Originally posted by capnq:
This is at least the third time this has come up.
As Mephisto said in early November:
'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'
|
Except that I don't think this bug is fixed. Ships still do not appear to obey 'Don't Hurt me' orders. They do in the first turn of combat then move in for the attack.
|

February 1st, 2003, 06:40 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
In a 1.84 game I currently playing, ships with "do not hurt" startegy break up from attack ships and run away during the battle. I do not notice any difference from what was before. 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 1st, 2003, 09:40 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Did 1.84 screw over support craft in fleets?
Quote:
Originally posted by Puke:
I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
|
Yeah. How about if you send in ships with orders not to to target planets, to take out enemy ships/fighters/sats, and then have them leave in the same turn, and the transports move in alone afterwards? Seems like it should work, except if some of your strike ships get immobilized over the planet, or something else interferes with the plan.
PvK
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|