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Old February 1st, 2003, 02:16 AM

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Default Re: Did 1.84 screw over support craft in fleets?

Phew. Thank goodness ships can still break formation. That's all I wanted to hear. Thanks for the replies
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Old February 1st, 2003, 02:22 AM
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Default Re: Did 1.84 screw over support craft in fleets?

Troop transports are handeled differently. They will run for the corner until the weapons platforms are gone, period. It doesn't matter if you put PDC on them or any other weapons. They don't approach even to shoot at missles. They run for the corner until the WPlats are gone. Also doesn't matter what the secondary strategy is becasue this is part of the insturctions built into the primary strategy of "capture planet".

You could get them to stay with the fleet by changing their primary strategy to optimal, or max range or something. But if you do this they will not drop their troops under any circumstances.

This behavior is hard coded and cannot be changed by any combination of weapons or strategies.

Edit: And this is how it was before and with 1.84. It was not affected by the patch.

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[ February 01, 2003, 00:22: Message edited by: geoschmo ]
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Old February 1st, 2003, 02:29 AM
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Default Re: Did 1.84 screw over support craft in fleets?

I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
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Old February 1st, 2003, 03:22 AM
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Default Re: Did 1.84 screw over support craft in fleets?

This is at least the third time this has come up.

As Mephisto said in early November:

'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'
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Old February 1st, 2003, 03:49 AM
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Default Re: Did 1.84 screw over support craft in fleets?

Quote:
Originally posted by capnq:
This is at least the third time this has come up.

As Mephisto said in early November:

'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'
Except that I don't think this bug is fixed. Ships still do not appear to obey 'Don't Hurt me' orders. They do in the first turn of combat then move in for the attack.
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Old February 1st, 2003, 06:40 AM
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Default Re: Did 1.84 screw over support craft in fleets?

In a 1.84 game I currently playing, ships with "do not hurt" startegy break up from attack ships and run away during the battle. I do not notice any difference from what was before.
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Old February 1st, 2003, 09:40 AM
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Default Re: Did 1.84 screw over support craft in fleets?

Quote:
Originally posted by Puke:
I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
Yeah. How about if you send in ships with orders not to to target planets, to take out enemy ships/fighters/sats, and then have them leave in the same turn, and the transports move in alone afterwards? Seems like it should work, except if some of your strike ships get immobilized over the planet, or something else interferes with the plan.

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