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February 5th, 2003, 12:52 AM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: Fundamentals and Gamey
I'll admit that SEIV is better than many of the games out there when it comes to this, but it does have its flaws, and what I talked about DOES happen, and it happens more than it should. If you haven't seen it, tell me what games you're playing, please!
The mere fact that this thread even exists proves my point, as well as all the balance mods and race creation mods which have been made and which are being made at this moment.
Ignorance is no solution.
All I'm asking for is a way to make race creation points work on an exponential scale system. I think it would go a long way towards fixing the existing problems.
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February 5th, 2003, 01:06 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Fundamentals and Gamey
shadowstar, i agree with your defenition of gamey.
I will be unavailable for a week, i'll continue this discussion when im back. Srry for not attending my own thread.
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February 5th, 2003, 02:40 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Fundamentals and Gamey
Quote:
Originally posted by Shadowstar:
The mere fact that this thread even exists proves my point, as well as all the balance mods and race creation mods which have been made and which are being made at this moment.
Ignorance is no solution.
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I would never try to make the point that SEIV is perfect. But this threads exsistance proves nothing, except that some people agree with your opinion. There are just as many people disagreeing with your opinion as agreeing.
And please direct me to all the balance mods? There have been many suggested in the Last two years, but as far as I am aware none have been completed. Although I think PvK's mod sounds very promising. It sounds to me as if all these people think the game is unbalanced and then realize it's not as bad as they thought.
How does a race creation mod prove the game is unbalanced? If anything that might demonstrate the AI is weak in this game, but I would support you in that argument.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 5th, 2003, 02:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fundamentals and Gamey
Adamant mod (still in the works) has incorporated many ideas proposed by PvK and others for his balance mod. Go check it out (linked in my sig). 
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February 5th, 2003, 02:58 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Fundamentals and Gamey
Quote:
Originally posted by geoschmo:
It sounds to me as if all these people think the game is unbalanced and then realize it's not as bad as they thought.
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It's pretty bad. But, the game balances itself by being multiplayer, and allowing everyone to exploit the imbalances equally, or to team up against people who have done so.
Unfortunately, this requires knowing a lot of non-apparent factoids about the game. It's sad to me that people invest a lot of time developing and playing empires, only to lose the game horribly because they didn't realize that maintenence reduction subtracts from the base, or that your chance to hit can quite easily drop to 1% unless you pour some points into aggressiveness.
-spoon
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February 5th, 2003, 03:08 AM
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National Security Advisor
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Re: Fundamentals and Gamey
Spoon, I agree with you there. But I think that that's what's great about these discussions. People can learn why their ships keep getting toasted.
That's the main reason I started the KOTH league. Because for me two players games is where I learned almost everything I know about SEIV strategy and mechanics. The big games are fun as are the RP games, but you gotta have combat to learn how it works. And you gotta have the game more along fairly quickly so you can try new theories and see their resolution before you foget what you werre trying to do in the first place.
Geoschmo
[ February 05, 2003, 01:10: Message edited by: geoschmo ]
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I used to be somebody but now I am somebody else
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February 5th, 2003, 05:25 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Fundamentals and Gamey
Quote:
Originally posted by spoon:
or that your chance to hit can quite easily drop to 1% unless you pour some points into aggressiveness.
-spoon
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Hmmm is this really true or does it assume you do nothing in game to increase your attack strength and the enemy does everything to increase his defense.
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