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February 5th, 2003, 07:03 AM
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Shrapnel Fanatic
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Re: Fundamentals and Gamey
He meant +25 from racial characteristic, +10 from culture.
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February 5th, 2003, 07:14 AM
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First Lieutenant
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Re: Fundamentals and Gamey
Quote:
Originally posted by Imperator Fyron:
He meant +25 from racial characteristic, +10 from culture.
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Ah, gotcha. Though, really, racial-wise only, you can get a base -65% to hit...
125 defense/bezerker vs.
75 aggressive/engineer
Still, having 1% to hit is not uncommon for a lot of new (and not so new) players. Though, admitedly, half of that comes from failure to use Training Facilities (the other half from not raising aggressiveness).
Makes me think the Minimum chance to hit should be a lot higher, like 30%... (moddable, I know)
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February 5th, 2003, 07:31 AM
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National Security Advisor
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Re: Fundamentals and Gamey
Spoon, the 135% was comparing to the base of 100%. I.e. A 35% increase.
and if you don't train, you are -screwed-. That's an entirely different subject.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 5th, 2003, 07:41 AM
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First Lieutenant
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Re: Fundamentals and Gamey
Quote:
Originally posted by Phoenix-D:
Spoon, the 135% was comparing to the base of 100%. I.e. A 35% increase.
and if you don't train, you are -screwed-. That's an entirely different subject.
Phoenix-D
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Not training contributes a +40% difference, while not maxing racial traits contributes a +35% difference. So, really, they can both screw you just as well...
I think training and racial traits should matter, just not to the extent that they do.
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February 5th, 2003, 07:55 AM
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National Security Advisor
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Re: Fundamentals and Gamey
'Not training contributes a +40% difference, while not maxing racial traits contributes a +35% difference. So, really, they can both screw you just as well..."
Not exactly. Training gets you 40% to attack and defense -at the same time-
On the other hand, you don't have to max out Aggressiveness to max out defensiveness, and vice versa. More, training can be done in-game, and once you have the fairly cheap tech, it isn't difficult. Racial traits, on the other hand, take points that might be spent elsewhere.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 5th, 2003, 10:25 AM
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Shrapnel Fanatic
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Re: Fundamentals and Gamey
Do both then. Then they are really screwed. 
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February 5th, 2003, 01:50 PM
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Lieutenant Colonel
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Re: Fundamentals and Gamey
The problem, if there is one, is that the racial setup #'s make a much bigger difference than you'd think. ie +10% maintanence value makes you much more than %10 better than average. Also +25% agressive can make you much more that 25% better than average. Those that don't understand this (like me not so long ago) will be easy prey.
They other problem is that you very quickly get the max in all combat techs. (ie ECMIII, SensorsIII, PPB V, PD V) if there were say 10 levels of ECM it would give a big boost to a science race. This is the way I used to play MOO2. Your ships can't hit as well be you overcome that by them being technically more advanced. If you get this advantage in SE4 it is very short lived.
OF course the beauty of SE4 is all this stuff is moddable.
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