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  #1  
Old February 2nd, 2003, 01:16 AM

Tenryu Tenryu is offline
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Default Re: Clean install TDM330beta, suggestions?

Already did 1,2,3and 5,plus Tampa's sound Mod. think I will go look at the readme for FyronQ.
But the 6 part ... I don't know ... I was thinking more along the line of vodka rather than coffee, after all no work tomorrow
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Old February 2nd, 2003, 03:09 AM

javaslinger javaslinger is offline
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Default Re: Clean install TDM330beta, suggestions?

Could you elaborate on copying the files from the FQM directory to the TDM directory? Which files? What directories?

How long will TDM be in beta?

Oh, and the Intel mod someone mentioned earlier. What's that exactly and how will it react with TDM and FQM?

Oh, and how do you use FQM with another mod? Just create the map and then load the map into another game?

I'm sure all this is in a readme somewhere, but hey, I just thought I'd ask my good buddies here on the board. What are friends for after all??

Ken
Thanks,

Ken
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  #3  
Old February 2nd, 2003, 03:22 AM
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minipol minipol is offline
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Default Re: Clean install TDM330beta, suggestions?

JavaSlinger:

I copied these files from the FQM dir to the TDM dir:

1. Pictures\Systems (basically the whole content of the picture dir)
2. All files from the Data directory that deal with the Systems (that's what the FQM mod is about)
I'm not sure about this list but all works so i don't think anything is seriously wrong.

Formations.txt
PlanetSize.txt
Systemnames*
SystemTypes
And that's it.

Make sure you have installed the image mod because the FQM mod depends on it.

To use the FQM mod in another mod, do the above steps and then load the mod you copied the files in with the mod launcher.
That's how i did it. I copied the files to the TDM mod and then, when i play, i use the mod launcher to load the TDM mod which also has the FQM in it so i can use the new quadrant types.
Works great.

I don't think making a map and loading that in a game will work since the mod depends on pictures so if these aren't installed, it won't work. ( not sure about this one)

Quote:
I was thinking more along the line of vodka rather than coffee, after all no work tomorrow
A good and wise choice. I like vodka too. I like it best in a cocktail though. Problem is i drink those like lemonade. Not pretty if you keep this up a whole night
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Old February 2nd, 2003, 03:44 AM
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Tampa_Gamer Tampa_Gamer is offline
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Default Re: Clean install TDM330beta, suggestions?

Javaslinger- the Intel mod I referred to is located on your Gold CD in the "extras" subdirectory in a file called "LucasTampaGamerIntelMod". There is a readme in the zip file, just follow the directions. It is fully compatable with TDM. Essentially it creates a subCategory for all of the intel projects the computer AIs do not use (such as the various information spy missions). Humans players can still access them by spending a nominal amount of research points on "Human Intel", but AIs won't research it and therefore only spend there points on the projects they actually use.

Thanks Tenryu!
-TG
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Old February 2nd, 2003, 06:48 AM

Tenryu Tenryu is offline
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Default Re: Clean install TDM330beta, suggestions?

Excellent! The file on the Gold disk is still current. Thanks Tampa.
Javaslinger,
sigh. whatever they said.
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Old February 2nd, 2003, 09:12 AM

Gargantua Gargantua is offline
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Default Re: Clean install TDM330beta, suggestions?

Quote:
Originally posted by minipol:

I copied these files from the FQM dir to the TDM dir:

1. Pictures\Systems (basically the whole content of the picture dir)
2. All files from the Data directory that deal with the Systems (that's what the FQM mod is about)
I'm not sure about this list but all works so i don't think anything is seriously wrong.

Formations.txt
PlanetSize.txt
Systemnames*
SystemTypes
And that's it.
Are you sure about Formations.txt? I thought I had to keep it from TDM?I actually copied all files from FQM's Data to TDM's Data, except for Formations.txt. Anyone can clarify?
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Old February 2nd, 2003, 11:46 AM
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Mephisto Mephisto is offline
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Default Re: Clean install TDM330beta, suggestions?

Keep the TDM-Formations.txt. I includes all the new formations from 1.84 and some that are needed for some AIs. It will not produce a critical error if you didn't however.
TDM will be in beta at least until Wednesday.
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