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February 2nd, 2003, 02:13 AM
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Sergeant
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Re: Repair Priorities
Pax, but that is not the way it is suppose to work. say you have 5 ships, all needing various repairs. It is suppose to check all ships for repairs needed to ships control, if it finds one, then it is suppose to complete all the repairs on that ship. Once that is done, it is suppose to recheck the remaining damaged ships for damaged ship control components. if there are no more ships with damaged ship control components, the it is suppose to start over with repair priority #2 and follow the same pattern.
It is not doing this.
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February 2nd, 2003, 05:33 AM
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Re: Repair Priorities
That is an assumption of how it is supposed to work. An email to MM would clear this up. 
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February 2nd, 2003, 03:59 PM
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Re: Repair Priorities
Quote:
Originally posted by Suicide Junkie:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
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No, no control components damaged, special weapon damage only
Quote:
Originally posted by Pax:
I strongly suspect the priorities are PER SHIP, not per sector. The first ship enters the spacedock (or whatever), and it's components are repaired per the priority list.
When it's done, if any repair capacity is left, the next ship comes in, and IT'S components get repaired in order ...
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Combat occured at a space station with a shipyard 1. No ships moved since before combat. This has been a test, this is only a test.
Doesn't really matter that much to me. I always fix engines and control first anyway. Maybe MM hardcoded it because it helps the AI vs engine destroyers?
[ February 02, 2003, 14:02: Message edited by: Arkcon ]
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February 2nd, 2003, 06:26 PM
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Re: Repair Priorities
One thing I generally always change in the repair priorities is to raise Supply or Resupply near the top of the priority list, particularly when I have the quantum reactor. If I am retrofitting engines or adding the quantum reactor, I like to have it repaired first. That way, once the engines are up, the ship already has supplies it might not otherwise have, and can immediately head where it's needed, rather than limping along to a resupply depot.
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February 2nd, 2003, 07:17 PM
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Private
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Re: Repair Priorities
Quote:
Originally posted by Cheeze:
One thing I generally always change in the repair priorities is to raise Supply or Resupply near the top of the priority list, particularly when I have the quantum reactor. If I am retrofitting engines or adding the quantum reactor, I like to have it repaired first. That way, once the engines are up, the ship already has supplies it might not otherwise have, and can immediately head where it's needed, rather than limping along to a resupply depot.
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I like to put construction at the top !!! That way if there was damage to your repair base over your home world your repair bays and space yards would be repaired first so others may assist in the repair of the fleets... Also when defending a warp point etc. You may have 2 repair ships with one damaged, this way the damaged one gets repaired first. This is my top chices...
1: Construction~Reasons stated above
2: Vehical Control~For ship operations
3: Engines~ So ship may get out of harms way for a repair base.
In regards to supply bays and engines I think when repaired all fuil is lost 
[ February 02, 2003, 18:31: Message edited by: NAV ]
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February 3rd, 2003, 02:37 AM
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Re: Repair Priorities
"In regards to supply bays and engines I think when repaired all fuil is lost "
Not exactly. If the max supply level of the ship goes below the current supply level (from damage to engines, supply pods, etc.), the excess supplies are lost. It only makes sense. Where would the ship store 3000 supplies if it had no supply bays (engine comps haev a supply bay built into them).
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February 4th, 2003, 02:11 AM
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Private
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Re: Repair Priorities
Quote:
Originally posted by Imperator Fyron:
"In regards to supply bays and engines I think when repaired all fuil is lost "
Not exactly. If the max supply level of the ship goes below the current supply level (from damage to engines, supply pods, etc.), the excess supplies are lost. It only makes sense. Where would the ship store 3000 supplies if it had no supply bays (engine comps haev a supply bay built into them).
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I agree, when the Supply componant or engine that once added to the existing supply total of that ship/fleet, if repaired in space, does NOT get its supply Points (fuel) back and will be lost... Assuming it was not out of supply prior to component damage.
However when repaired then fleeted, it will share the supplies of the fleet and thus refuiled.
[ February 03, 2003, 12:19: Message edited by: NAV ]
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