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February 8th, 2003, 01:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Best Mod for solo play?
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states.
All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW.
[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]
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February 8th, 2003, 01:41 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Best Mod for solo play?
Since this thread is already hopelssly off-topic.
If I understood Fyron correctly he takes issue with the warp points in the game. These warp points are really wormholes that are able to shortcut the distance. Look at this article. As a matter of fact check out the entire site, it's very informative.
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This is the 21st century, right? Then where the hell is my flying car?
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February 8th, 2003, 01:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Best Mod for solo play?
Yeah, they are probably supposed to be worm holes. Too bad several worm holes don't exist in each system in reality. 
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February 9th, 2003, 02:16 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Best Mod for solo play?
By the way, the AI has an issue with the FQM: There are sectors without a storm that do damage. The Ai will try to clear these with storm destroyers but fail.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 9th, 2003, 12:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Best Mod for solo play?
Didn't know that. Oh well. 
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February 9th, 2003, 01:04 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Best Mod for solo play?
Quote:
Originally posted by Mephisto:
By the way, the AI has an issue with the FQM: There are sectors without a storm that do damage. The Ai will try to clear these with storm destroyers but fail.
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Hmm, interesting, thanks Meph. More editing to fix that. LOL! That's about all I've done today.
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