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January 28th, 2001, 01:10 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods
quote: Originally posted by God Emperor:
...couldnt logically see why 300kT Colony Ships and Transports were available, but, not a 300kT warship...
In support of this, the warship hull holds more engines than the transport & colony hulls, so perhaps it takes higher tech to design a hull of a given size which can take the stress.
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January 28th, 2001, 01:28 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods
Hmmmm...A possibility.
Still, I could create a 5 engine 300kT warship and make that available instead...
(I love what you can do to this game!!)
[This message has been edited by God Emperor (edited 28 January 2001).]
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January 28th, 2001, 10:03 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods
Aren't transport ship traditionally higher tonnage than war ships? You don't need the type of hulls that war ships do (note I am no expert here just going by gut feel so I could be wrong). Cargo and colonizer ships could be smaller ships with cargo pods attached all around them just to haul cargo. The designs might not work well for a combat ship but to transport cargo in a relatively peaceful area it would work.
[This message has been edited by Tomgs (edited 28 January 2001).]
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January 29th, 2001, 01:00 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods
Nice work God Emperor.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 29th, 2001, 09:19 PM
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Corporal
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Join Date: Jan 2001
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Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods
In naval terms a freighter requires far fewer people to crew it and has limited (if any) redundancy of systems.
A warship requires lots of people to crew it and the capacity to take damage and still fight. A warship has double hulls, compartmentalisation and all sorts of other stuff crammed into its hull.
It would be more realistic to create a 300KT warship with a max of 3 engines to reflect the clumsiness of low tech fighting ship.
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