|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 04:24 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Jan 2001 Location: Oxford, UK 
						Posts: 2,592
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 
	In StellarAbilities.txt I think.Quote: 
	
		| Originally posted by Aloofi: Where its the file about the ruins?
 I'm trying to find it to understand how ruins work in Proportions but the only thing I saw its in the Abilities.txt ..........
 | 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 04:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Feb 2003 Location: In the diaspora. 
						Posts: 578
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 
	Noooo.......don't tell me that please....Quote: 
	
		| Originally posted by oleg: [QB
    You will have to live with it. It is a good solution to "chain transport" abuse: you move one carrier, launch fighters to another carrier then move the second carrier. This way you can shuttle an escadron of fighters through 2 systems in one turn ![/QB] |  
 *falls on the ground crying and starts pulling out his hair*
 
 Somebody please bring me back my fighters....my precious....
 
 It was so cool before. Fighters could fly to a planet, refuel and rearm, and then continue and intercep an evil alien fleet. They were real interceptors. And since I always play without protecting Warp points, interceptors were a must.
 Now I can't even keep my own in-house rule of never having a fighter in space at the end of a turn. Now they have to stay in space more than one turn, and that its so unrealistic! The poor pilots have to be in space for over 30 days in a cockpit!
 As long as I was able to use launch them and retrieve them in the same turn I could have argued that they only expended a couple days in an intercepting mission. But 30 days! This is nuts!
 I want my SE4 back!
 
 *starts crying and screaming loudly while the neigbours call 911 to accuse him of domestic violence*
				__________________--------------------
 --------------------
 --------------------
 --------------------
 
 When somebody says he is going to kill you.........believe him.   -Holocaust survivor
 .
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 04:47 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Feb 2003 Location: In the diaspora. 
						Posts: 578
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 
	I definitively agree. The best frigging weapon in Proportions pound by pound its the Meson BLaster VI. Match it up with a couple shield depleters and you don't need a Phased Polaron Beam. The Ripper beam also have a good Firepower/fire-rate/weight ratio. But forget about the famous Wave motion gun. Of course, to defeat a high level emisive armor a little more punch might be needed....Quote: 
	
		| Originally posted by oleg: Torpedos are very good weapon in Proportions but I think Meson BLaster is still better choice in early game.
 
 Does anybody have an example of fighting against Soul Hunters? They use Torpedoes as a main weapon.
 | 
				__________________--------------------
 --------------------
 --------------------
 --------------------
 
 When somebody says he is going to kill you.........believe him.   -Holocaust survivor
 .
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 05:15 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2001 Location: Texas 
						Posts: 305
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 
	Yeah, I'm fighting the Soul Hunters right now. So far it consists of me hiding behind minefields. When I stick my nose out their torpedoes blow it off.Quote: 
	
		| Originally posted by oleg: 
 Does anybody have an example of fighting against Soul Hunters? They use Torpedoes as a main weapon.
 | 
				__________________solops
 
 All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
 Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
 Just because you're paranoid doesn't mean that They are not out to get you.
 
 
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 08:49 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Nov 2000 
						Posts: 273
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 I dont honestly think that Torps are better than some other weapons in and of themselves, but their research is mighty cheap. Given the way the cost of research mushrooms, but your available points are much flatter in Proportions, techs with a low 'startup cost' are more attractive.
 A choice between Torp 5 and a Beam 4...I'll take the Torp almost any day, especially when you factor in the Emissive effects of armor, further degrading the effectiveness of the smaller beams.
 
 Note that I dont think anything is horribly broken in the mod, just that Torps are a really good deal in the early (first 100 turns) game.
 
 Talenn
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 08:55 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Feb 2003 Location: In the diaspora. 
						Posts: 578
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 But then, what's the point of researching something that you will use only temporaly?Isn't it better to go straight for your weapon of choice no matter the cost?
 
				__________________--------------------
 --------------------
 --------------------
 --------------------
 
 When somebody says he is going to kill you.........believe him.   -Holocaust survivor
 .
 |  
	
		
	
	
	| 
			
			 
			
				February 21st, 2003, 09:26 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Feb 2003 Location: In the diaspora. 
						Posts: 578
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Proportions Mod Versions 2.5.2 and 2.5.3 available 
 About the Kt thingy:What troops are suppose to represent?
 I always play calling then Divisions, like Infantry Division, Heavy Infantry Division, Elite Infantry Division, Armor Division, Heavy Armor Division and Elite Armor Division.
 That its assuming they are a 10 000 men strong division, because if 1 million Pop unit it 1000 Kt then the small Troop of 10 Kt would be 10 000 people, right?
 The thing is that I would like to have all Troops from infantry to Large Troop to weight 10 Kt for cargo porpouses only, not for design.
 Is that possible?
 
				__________________--------------------
 --------------------
 --------------------
 --------------------
 
 When somebody says he is going to kill you.........believe him.   -Holocaust survivor
 .
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |