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February 28th, 2003, 12:46 AM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PvK:
Latest Version is 2.5.3.1.
JLS was helping me evaluate that a bit, though I think one or both of us sort of forgot about doing that, or maybe an email didn't get through.
PvK
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I remember we were talking about race balance, I sent you a list with a brief eval. of currant Racial Facilities…. As you recall I felt in BASE SE4 the Psychics got a bum deal with facilities and that religious trait is a possibly a very strong second selection
In regards to Temporal Ship yards if called by (Palace): We discussed that late in the game the Temporal AI may get in trouble with Net resources by investing 3500 to 4500 Minerals a turn just to build a ship that has 400 to 1500 Maintenance.

[ February 27, 2003, 22:58: Message edited by: JLS ]
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February 28th, 2003, 01:44 PM
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General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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I'd be interested to hear from players who have tried a Temporal empire in Proportions - what were your game settings, how long did it take you to develop temporal spaceyards, and how much of an advantage did it seem to be once you got them?
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I'm playing one now. It took me a few hundred turns to get it, but it has been a hard game. It is really nice having such a huge construction potential- I can turn out a battlecruiser in 3 turns at my homeworld- but what with my limited economy and the fact that my existing ships never seem to die (due to the leaky armour effects) I don't build that many new ships. I tend to just upgrade the old ones, and occasionally throw out little escorts and scouts to top up my harrassment fleet.
Building temporal yards on new colonies takes forever, and by the time the low-pop modifiers have been applied, they don't seem so great anyway- even with 80 million pop, they still only build 4 or 5 small troops in a turn.
I guess what I'm trying to say is that temporal yards don't seem to be over-powerful, imho. PvK: I can send you the savegame if you like. It's an interesting game for a number of reasons, not least the AI's state after four or five hundred turns...
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February 28th, 2003, 05:18 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I'm confused with the armor, do the armor abilities stack?
If I put in a design 3 armored structures of the same kind that negates 3 damage per shot each will I get a total 9 damage negated?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 28th, 2003, 05:47 PM
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Lieutenant General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
I'm confused with the armor, do the armor abilities stack?
If I put in a design 3 armored structures of the same kind that negates 3 damage per shot each will I get a total 9 damage negated?
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No. Emmisive armor abilities do not stack. Only crystalline and organic abilities stack.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 28th, 2003, 05:56 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by oleg:
No. Emmisive armor abilities do not stack. Only crystalline and organic abilities stack.
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Wait wait, this one is just the regular armor in Proportions, Armored Structure III, and it says that it deflects 3 damage per shot.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 28th, 2003, 06:01 PM
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Wait wait, this one is just the regular armor in Proportions, Armored Structure III, and it says that it deflects 3 damage per shot.
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Yeah, PvK has smeared the emissive ability all over the armour techs. I kinda like it this way. For the highest emmissive abilities, put in some of that armour that requires scaling.
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February 28th, 2003, 06:04 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by dogscoff:
quote:
I'd be interested to hear from players who have tried a Temporal empire in Proportions
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I guess what I'm trying to say is that temporal yards don't seem to be over-powerful, imho. PvK: I agree with dogscoff; the guys that play Temporal in our LAN group also don't put much stock in the Temporal Yard Facility with the exception of just building it at the Home World.
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