.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2003, 06:07 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

How do you guys feel about an orbital fighter?
Several pages down PvK talked about doing something like this with a 10 Kt hull, so I got inspired to do a little test.
I made a 10 Kt fighter, no tech requierment, with 2 orbital engines with only Combat Movement, with Cockpit, Life Support and small depleted Uranium changed to No tech.
Basicly, its a fighter that can only have 2 small DUC, but the small size makes it kind of valuable, since you can have in 120 of them in a Carrier that can only hold 80 of the small fighters.
I feel like it is somewhat unbalancing.
Do you think this extra unit is necesary?
I did it having in mind that a civilization that builds Frigates surely have to know how to build little tiny fighters....right?
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #2  
Old March 10th, 2003, 07:33 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Aloofi,
Are you talking about something similar to this:
Quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
Or would it be completely different?

[ March 10, 2003, 17:34: Message edited by: PsychoTechFreak ]
Reply With Quote
  #3  
Old March 10th, 2003, 07:43 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
Aloofi,
Are you talking about something similar to this:
quote:

AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
Or would it be completely different?
No no, mine its just an extra fighter hull.
I have the 3 regular fighters in Proportions that move normally and then this tiny fighter that only moves in Tactical Combat.

The Orbital Fighter is just like the Infantry Troop, a unit that can be built from the very begining without researching any tech.

.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #4  
Old March 10th, 2003, 09:13 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
How do you guys feel about an orbital fighter?
Several pages down PvK talked about doing something like this
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!

[ March 10, 2003, 19:15: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old March 11th, 2003, 03:32 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by JLS:
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!
I couldn't find it. I know is in this thread. I remember he said that he might try to experiment with a 10Kt fighter with only Tactical Combat movement to make it avaliable from the start. I don't think he gave any other technical details.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #6  
Old March 11th, 2003, 05:24 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
quote:
Originally posted by JLS:
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!
I couldn't find it. I know is in this thread.
Thanks Aloofi for your help, I also checked the thread here and could not find those references; either.

[ March 11, 2003, 18:18: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old March 12th, 2003, 02:32 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

I dunno what thread it was in, but you can search cross threads for my Posts, and probably find it.

In short, I said that for the next major Version, I would probably re-work fighters, and make the first ones start out without terribly high combat modifiers or abilities, and unable to move out of the sector they launch in. I also mean to tweak their combat abilities in several ways, with the first Versions limited in several ways. Then players would have to do signifigant research to develop better combat abilities, and specialize in research for anti-ship fighters, anti-fighter fighters, long-range movement, etc. That would all be a big change, so the whole system would be replaced, rather than it being an evolution of the current system.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.