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March 18th, 2003, 10:43 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I NEVER play se4 (turn based)…
Reminds me of my old board game days 
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March 18th, 2003, 11:00 PM
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Lieutenant General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Me too, but as a cortesy to vast majority of SE players I'm obliged to check AI in "turn-based" mode. This is how I get to this bug I never knew about.. !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 11:02 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Gotcha
Makes good sense, Oleg
[ March 18, 2003, 21:15: Message edited by: JLS ]
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March 18th, 2003, 11:23 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Sorry, but was the diference between Turn Based and simultaneous?
Is it there tactical combat in simultaneous?
Is it better?
Is the AI better?
I love turn based, so i haven't tried the simultaneous. Sounds like RTS... 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 18th, 2003, 11:26 PM
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Shrapnel Fanatic
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
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I love turn based, so i haven't tried the simultaneous. Sounds like RTS...
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There is absolutely no correlation between simultaneous and RTS. 0% exactly, in fact. 
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March 18th, 2003, 11:29 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Imperator Fyron:
There is absolutely no correlation between simultaneous and RTS. 0% exactly, in fact.
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Fyron, I love your short uninformative Posts, but i would like more info in why is so, please. 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 18th, 2003, 11:33 PM
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Shrapnel Fanatic
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
How could they be similar? RTS is fast-paced, simul. is just the same pace as seq. (actually, maybe a little slower). There is no possibility of click-festing in simul as in RTS.
The only difference between sequential and simultaneous move in SE4 is that you don't have the unbalancing effects of player order making a huge difference in simul. like it does in seq.  Well... you don't get to thoroughly abuse the AI's inability to deal with tactical combat like human players can in simul., which is a good thing. 
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