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				March 24th, 2003, 04:05 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
	
			 
             
			
		
		
		
		
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				Originally posted by PvK: 
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image. 
 
PvK
			
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 Duh.. I made good colonyshipLarge pictures for Pequeninos and Manticore shipsets but I quess I will not include them in the reliase - I like ordinary colonyship pictures too !    
		
	
		
		
		
		
		
		
			
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				March 24th, 2003, 06:55 PM
			
			
			
		  
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		My latest change to Proportions: 
Missile speed to 30!       
Now the Capital Ship Missiles go straight for the target in one turn, as far as their range can go.
 
I ran a test with the Phong's Missile Destroyers. 
I saw several improvements. With CSM III, range of 12, my PDC were able of destroy only half the number of missiles than with the original spped of 5. The problem is that the missile took 3 turns to fly the distance of 12, and allowed my PDCs to fire at least twice on every missile volley. With maximus fly speed the missile goes straight for the target in one turn, effectively cutting by half the chances of being shot down by PDCs.  
		
	
		
		
		
		
		
		
			
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				March 24th, 2003, 07:19 PM
			
			
			
		  
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		But it may be TOO good ! Now everybody will use CSM instead of beams. I agree missiles need some boost, but keep it reasonable. Actually, I think it would be better to increase "seaker damage resistance" instead of speed. Make it two PDC shots per missile instead of one. 
		
	
		
		
		
		
		
		
			
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				March 24th, 2003, 11:10 PM
			
			
			
		  
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		Missiles seem quite effective to me when heavies are combined with light missile systems, not to mention when combined with drones and fighters. 
 
No? 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 24th, 2003, 11:16 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		
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				Originally posted by klausD: 
Maybe you like realtime.  I do not. (if pauseable or not)  
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
			
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 It isn't a matter of taste, it is a matter of making the game better. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 25th, 2003, 03:29 PM
			
			
			
		  
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		
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				Originally posted by oleg: 
 Actually, I think it would be better to increase "seaker damage resistance" instead of speed. Make it two PDC shots per missile instead of one.
			
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 And you would be acomplishing exactly the same, one shot per missile.....      
 
With speed 30 they behave like real missiles now. There no more outrunning the missile. If you are far away you might still get out of range, cause the missile still behaving like a cruise missile, launching in one turn and flying to target in the next, so if you see missiles launched and you dont have PDCs, make a run for your life....      
 
Also, this uber-missile benefits mostly the AI, cause we humans know that pound by pound missiles are not worth the effort. They weight too much and reload too slow. Even the lowly Meson BLaster is a better weapon. 
		
	
		
		
		
		
		
		
			
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				March 25th, 2003, 04:23 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
			 
             
			
		
		
		
		
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				It isn't a matter of taste, it is a matter of making the game better.
			
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 It will certainly make strategic combat better. 
Tactical combat would be hit hard, if not removed altogether. 
 
Although, if instead of jsut play and pause, you had a "step forward" button that would leave the game paused, but move it a head some minimum amount of time, it would effectively become turn based in tactical... Seeing the missiles and torpedoes and beams paused in mid-flight would be pretty cool too    
		
	
		
		
		
		
		
		
			
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