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  #1  
Old February 12th, 2003, 06:56 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Average number of turns

Going back to my savegame archives, the shortest completed game I've had was 66 turns long. This was a two player game in a mid-life medium sized quadrant. The exact numbers were lost due to a mistaken empire file replacement, but I played a rock/methane berserker with maximum defensiveness, average aggressiveness, weak physical combat, enhanced intelligence, impressive reproduction, 50% political aptitude, reduced organics, superior construction. The racial advantages I picked were hardy industrialists and temporal construction.

I went for training facilities right away, but ended up never having to build them as I managed to win enough early battles with torpedoes II to get the temporal weapons researched. I had sensors III, ECM I, and the first level of stealth armour researched by the end of the game.

My opponent was a oxygen/rock deeply religious warrior culture with impressive aggressiveness and average defensiveness. I won the first few battles between single shiops and picked up enough momentum that he wasn't able to recover. He eventually fled to the far end of the galaxy, and then surrendered rather than make me hunt him down.

All in all, it was a lot more fun than the other duel we had where it evolved into a minefield stalemate in a small galaxy.
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Old February 12th, 2003, 10:46 AM

couslee couslee is offline
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Default Re: Average number of turns

Dice, was that 66 turn game low tech cost? And what was the starting tech level? If you don't remember, not biggie, was just curious.

Settings play a big part in game length. Low starting tech, high tech cost, huge galaxy, all have an impact.
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Old February 12th, 2003, 11:51 AM
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Default Re: Average number of turns

I've played solo Proportions games that have gone to >600 turns before now. Currently at turn 349 of my latest solo game, and I've only made contact with 2 races and explored about 10% of the galaxy...
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Old February 12th, 2003, 11:20 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Average number of turns

Quote:
Originally posted by couslee:
Dice, was that 66 turn game low tech cost? And what was the starting tech level? If you don't remember, not biggie, was just curious.
It would have been a three planet, good homeworld, 100K resources, medium tech, low-tech cost in a medium sized mid-life galaxy.
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Old February 13th, 2003, 04:12 AM
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Default Re: Average number of turns

Thanks to everyone that have made comments and voted in the poll. This is really good information.
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Old February 13th, 2003, 04:38 PM
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Default Re: Average number of turns

I am usually getting my butt kicked after 100+ turns. For some reason, while I'm trying to colonize the rest of my system(s) and building escort ships, the AI usually comes into my systems guns blazing with frigates or larger craft before I know it. So to save myself the frustration of watching my fledgling empire get blown to bits, I start a new game and hope for a better result.
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Old February 13th, 2003, 05:04 PM

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Default Re: Average number of turns

I have never finished a game.
I usually play small Galaxy, Core systems quadrant (only standard, bi, tri and asteroids system types) cheap and medium tech, 10 empires plus 5 neutrals, Hard, Low AI bonus, and several techs off (Warp weapons, Stellar manipulation, Temporal tech, Psichy tech, religious tech)
It tends to be quick. But i'm a very slow gamer.
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