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  #1  
Old February 14th, 2003, 12:01 AM
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capnq capnq is offline
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Default Re: What new abilities would you like to see?

A "System - Damage" ability. Like "Sector - Damage" but for the whole system.
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  #2  
Old February 14th, 2003, 06:20 AM

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Default Re: What new abilities would you like to see?

facilities abilities available for components.
Cloaking planets/stellar objects
Build more than one star in a system
Quadrant maps with warp lines that cross the map.
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Old February 14th, 2003, 05:30 PM

ckotchey ckotchey is offline
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Default Re: What new abilities would you like to see?

I'm not sure if there is any capability of this kind in the game or not, but if not, I'd like some sort of scanner or ability of some kind to scan and view the cargo and/or facilities on a planet. Maybe make that two different kinds of scans (cargo & facilities) with two different levels each: First level identifies number of facilities or amount of cargo. Level two identifies specific facilities and specific cargo. I would guess that any of this should be rather high-end tech.
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Old February 14th, 2003, 06:01 PM
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Default Re: What new abilities would you like to see?

You can scan ships for components and cargo using the long range scanner component. Planetary cargo and (I think) facilities can be examined uwsing intel. Alternately, send a recon drone into combat and get info that way...
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  #5  
Old February 15th, 2003, 02:20 AM

HEMAN HEMAN is offline
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Default Re: What new abilities would you like to see?

Cool ideas like;

1) How about Old reports Tab FEATURE ,example; the star in ? system will blow in 3 years. Ship__ had its orders change/insurected ship__/bomb has exploded on ship__.

2) Make Intel/Counter intel more sophisticated instead of just X no. of counter intel defeats X number of intel.

3) Additional warp points types . (ie Temporary would be good for simulating warp/hyper drives. Create warp point, go through and next turn it collapses).

4)Tab satilite feature ; Satellites spread all around planet.
These ideas i think are needed , Whata guys think??.
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Old February 15th, 2003, 10:09 AM
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Default Re: What new abilities would you like to see?

- Can warp: This ability would be required for a ship to warp, enabling modders to deny warp travel to certain hulls or tech levels by witholding the ability.

-Inflicts X damage on own ship when destroyed: Would enable us to create "volatile" components. (ie one lucky hit to the warp core takes out half the ship)

A controlled way of the "Ship - Moved" event type would be the best way to simulate starwars-like hyperspace jumps.

I was thinking that the "can warp" and "can be stored as cargo" could be fields on every vehiclesize instead of abilities.

A damage type that deplets supplies from the target.
The ability to define weapon damage types!!

GREAT Ideas would help me out big time with my mod.

About "can warp" and "can be stored as cargo", say you can't store other ships as storage. You could make it were you need at least one ship in a fleet with "can warp" to use warp points. Ideally for me have "can warp" as a ability and the first value as max number of ships it can bring along in a fleet.
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3) Additional warp points types . (ie Temporary would be good for simulating warp/hyper drives. Create warp point, go through and next turn it collapses).

Also helpful Idea for my mod, but It wouldn't an AI be unable to work with this concept.
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  #7  
Old February 15th, 2003, 04:24 PM

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Default Re: What new abilities would you like to see?

-area damage types (free for modding)
-warping without warp holes. certain number of galactic squares even if there is no system on the other side of the jump. Thus can stop in "empty" squares.
-"short" range fighter types without the ability to travel insystem, just in tactical combat (as it was in SeIII)
-multiple space yards on a planet
-ability to manually distribute supply points between ships
-abilty for facilities to be operated by population in order to have a 100% efficiency. If too few people are operating it only 50% efficiency or so is possible
-Satellite Groups can be setup before combat manually.

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