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February 26th, 2003, 03:25 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by oleg:
quote: Originally posted by Master Belisarius:
United Flora vs Sergetti.
It will be fixed, after some turns (I believe that every 20 turns or something like that without tech level changes in the weapons, the AI redesign their ships).
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AI redesign ships every 10 turns regardless of research advances. Hi Oleg!
If you can, please download the zip of this game.
You will see that at the Turn 130 the Sergetti had a DN with standard Shields V.
At the turn 140, if my memory is not wrong, the Sergetti still had a DN with standard Shields V as main beam ship.
At the turn 150, they had a BC with Phased Shields V.
Think this behavior occur when the AI researched all the possible techs for the weapons in their attack ships.
I could be wrong (should be not the first time!), but this was my experience.
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February 26th, 2003, 09:18 PM
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Lieutenant General
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Re: AI DEATH MATCH 2
I checked files. It seems design creation in this case is not tailored to date or research progress, but to a signal from construction_vehicles to build new ships of the class ! That is if no new ships are needed, none are designed. I recall seeing something like this but not sure how often and when it happens.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2003, 11:45 PM
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Lieutenant General
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Re: AI DEATH MATCH 2
Hmmm, I might be wrong. Sergetti build point-defence cruisers with designes 40 turns old !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2003, 11:54 PM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Quote:
Originally posted by oleg:
Hmmm, I might be wrong. Sergetti build point-defence cruisers with designes 40 turns old !
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Don't worry... not always is easy try to find a patern in the AI behavior.
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February 27th, 2003, 12:27 AM
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Colonel
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Re: AI DEATH MATCH 2
Sallega vs Khrel
Turn 50.
The Sallega are ahead in the numbers, and expanded well, with colonies in Butukret and Rove.
Anyway, I did test between Sallega's BC attack ships against LC Khrel ships, most the time the Khrel ships won.
Turn 100.
The Khrel control now their nearest systems, and have a fleet into the Aargau system, and are first in the numbers.
Now, a BC Sallega can defeat without problems the CR Khrel ships.
Turn 150.
Similar to above... only that now the Khrel erased the Sallega colonies at Aargau, although does exist a big fleet of them in that system.
Turn 200.
The Sallega are falling. The Khrel control Aargau, Ashadra, mostly Baksha and started to destroy planets at Aar.
Turn 240. Game over: the Khrel won.
Here the files: Sallega_vs_Khrel_A4.zip
[ February 26, 2003, 22:27: Message edited by: Master Belisarius ]
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February 27th, 2003, 12:56 AM
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Colonel
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Re: AI DEATH MATCH 2
Earth Alliance vs Drakol
Turn 50.
But races signed a TR alliance, and the EA is ahead in the numbers. Both races colonized their nearest systems.
Turn 90.
Similar to above. The EA have the double of points.
Turn 100.
Idem. But now the EA colonized 79 planets and the Drakol 32.
The Drakol have the problem with the Colony ships... They only have built 5 and are only gas colonies.
Turn 150.
Now they are at war (thanks God!).
And although nothing happened yet, the situation doesn't look well for the Drakol.
Turn 210.
The Drakol lost Rove and mostly Cuyrok.
They have not colonized most of the available planets.
Although undesrtand it's a bug, still they never had many colony ships... For example, at this point they only have 3.
Turn 300.
The EA won.
Here the link: EA_vs_Drakol_A5.zip
[ February 27, 2003, 00:05: Message edited by: Master Belisarius ]
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February 27th, 2003, 02:13 AM
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Colonel
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Re: AI DEATH MATCH 2
Corrian vs CueCappa.
Turn 53.
The Corrian colonized the systems in contact with their homeworld, but doesn't explored the other systems.
In the other hand, the Cue Cappa already have colonies at AAr, Baksha and the next turn in Aargau.
Turn 70.
The CueCappa started to kill the Corrian systems... seems to be that this will be a very fast game.
Turn 100.
Game Over. The Cue Cappa won very fast!
Here the files: Corrian_vs_CueCappa_A5.zip
[ February 27, 2003, 00:54: Message edited by: Master Belisarius ]
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