This is from an earlier post from Rexxx that describes the bug...
Quote:
Without the "calling for names in the construction_vehicles-file" thing (v 1.61) working these colonizer dead ends will become an annoying issue again, especially in games between peaceful races.
It will become a question of sheer luck if an AI gets stuck or not (is there an colonizer slot available in the construction file when the next colonizing tech is discovered or not). If not please wait for the first create planet ship to be built and the first planet to be created (hopefully of the right type for your waiting colonizers). In the meantime sit back and watch your frozen empire.
Originally posted by geoschmo: What is the "colony ship bug" you are talking about? What is happening?
Geoschmo
Although the AI could have available different kind of planets to colonize and the technology to colonize them, only build the same type of colonizer (for example rock), then, never colonize the ICE and GAS availabe planets.
Seems to happen in simultaneous, and depending of the starting possition.
Darn. Probably will have to rework construction_vehicles files for my AI . JUST IN CASE !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Just to get things straight:
The "colonizer dead ends" are a known - yet unsolved - issue.
The colony bug Master Belisarius described is new and it's a quite nasty one.