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				February 20th, 2003, 05:28 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 I was planning to use components that were larger too.  Everything you mentioned is editable.  If I wanted the 2,000mt ship could have had a defensive bonus of 100%
 I was trying to get the proper scale for battlespace(battletech).  Will try it with 1/40 scale
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				February 20th, 2003, 08:05 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 
	No a tonnage of 65536 or larger generates an error when loading the datafiles, you cannot pass that limit.Quote: 
	
		| Originally posted by Puke: no, what he was seeing is the interger wrapping arround.  after it counts passed 65K, it starts over.
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				February 20th, 2003, 08:17 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 Building one of this things takes many decades and many resources. Only being able to do it is a display of power.Minimun mov is 1.
 Yes I'd given those large ships defense penalties of that order. This does not change range of weapons, as soon as the enemy is in range it will have 100% chance to hit.
 I know that any kind of ECM is usless, the target is so large it's impossible to miss, but that's not a problem since it can also absorve a lot of damage, even if you can skip its shields and/or armor, you'll need a lot of firepower to make any significant damage.
 Damage a ship of this size depends more on its multiplex tracking than on its weapons, with its massive firepower it will be able to destroy as many smaller ships as it can track each combat turn.
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				February 20th, 2003, 08:23 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 
	This reminds me of a question I've had on my mind for awhile.  Without using the cheat mode, how do you increase the speed of production?  I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships.  And if you're in war and need those ships NOW!, how do you get them into the battle faster?Quote: 
	
		| Originally posted by Andrés Lescano: Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
 
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				February 20th, 2003, 08:33 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 
	This reminds me of a question I've had on my mind for awhile.  Without using the cheat mode, how do you increase the speed of production?  I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships.  And if you're in war and need those ships NOW!, how do you get them into the battle faster?Quote: 
	
		| Originally posted by gregebowman: 
 quote:Originally posted by Andrés Lescano:
 Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
 
 |  Put alot of points in your constuction rate before the game.
   Choose Temperal before the game.
   
 As far as when the game is already going... put your queues on emergency build. This helps some. But keep in mind, that for however long your queue is in "E build", once it goes off it will be in slow build for the same amount of time. Which means 25% production rate.
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				Ragnarok - Hevordian Story Thread 
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I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				February 20th, 2003, 09:34 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 Also population affects construction rate.  Build your biggest ships at huge planets w/ max pop.... |  
	
		
	
	
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				February 20th, 2003, 09:35 PM
			
			
			
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				 Re: Ship Tonnage? is there a max 
 
	Of course you can mod in any defensive bonus you whish, I was just making fun of the size.Quote: 
	
		| Originally posted by Jasonsty: [QB]I was planning to use components that were larger too.  Everything you mentioned is editable.  If I wanted the 2,000mt ship could have had a defensive bonus of 100%
 
 QB]
 |  Don't you have a sense of humor?
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