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February 24th, 2003, 11:00 PM
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Shrapnel Fanatic
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Re: AI CAMPAIGN ; Released
No worries. 
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February 24th, 2003, 11:02 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Kool
[ February 24, 2003, 21:04: Message edited by: JLS ]
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February 25th, 2003, 03:32 PM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
Well, however good is AI it still needs a bonus to stay in touch with human who has some idea what he is doing. Normally it is accomplished by selecting appropriate AI bonus when starting the game. In AIC mod, AI has a build-in bonus and can be played with "none" option. All by itself this is not a really important feature of the mod: if I can play , say Proportions with medium AI bonus for a challenge, why playing AST with "none" is any better ? In fact I found the AST gameplay very slow. I suggest to up human race trait a bit and aim at "low" AI bonus as a best option.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 25th, 2003, 04:06 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Please explain how AST game play being very slow relates to AIC?
Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
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February 25th, 2003, 04:15 PM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by JLS:
Please explain how AST game play being very slow relates to AIC?
Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
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Oh dear... AST is a typo, I always mean AIC !
It takes too long to reasearch any interesting technology in AIC. I would like it to be a little bit faster and also faster ship building. AI will need to do it faster too, that why I want low AI bonus. Nut may be I should just play with "low technology cost" ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 25th, 2003, 05:12 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by oleg:
quote: Originally posted by JLS:
Please explain how AST game play being very slow relates to AIC?
Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
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Oh dear... AST is a typo, I always mean AIC !
It takes too long to reasearch any interesting technology in AIC. I would like it to be a little bit faster and also faster ship building. AI will need to do it faster too, that why I want low AI bonus. Nut may be I should just play with "low technology cost" ? Not necessarily but you can play at "low technology cost", I admit, we also have in some face to face LAN games with many human players (+4 people), to speed things up a bit.
The research production from the Home World may be less then mod you play, but the starting research production in the AIC Home World is almost double that of SE4 base game and you can still add a couple more research facilities if a player wanted. So with most of the basic Tech cost the same and some lowered; early you should get thru low level techs as fast or faster when compared to the BASE SE4 game.
[ February 25, 2003, 15:40: Message edited by: JLS ]
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February 25th, 2003, 05:17 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
WOW: OVER 74 downloads of AI Campiagn since Friday nights release!
[ February 25, 2003, 17:36: Message edited by: JLS ]
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