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February 25th, 2003, 01:52 AM
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Shrapnel Fanatic
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Re: UI Glitches
raynor:
Those are all nice points, and some of them would be useful optional features, but they detract from your original complaint that Clear Queue should also remove Repeat Build orders. This should not be implemented, for reasons I have already stated.
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Finally, you get into the game. You go to rename a ship. You type in the name and press 'Enter'. The game just beeps at you. You have to click the mouse somewhere to rename the ship.
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This was in your original post, and I don't know if it was addressed or not. But, in one of the Gold patches (or maybe Gold itself), this was changed so that typing the enter key selects Ok, and esc selects Cancel.
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February 25th, 2003, 02:34 AM
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Captain
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Re: UI Glitches
Imperator Fyron,
First, you are mistaken about the 'Enter' / 'ESC' key being implemented in Rename ship. I guess Aaron missed one. So far, that's the only one I've found.
Second, Clear Queue turning or not turning off Repeat Build is a simple matter of choice. Aaron chose to leave it on. I would have turned it off.
Third, the game's UI is inconsistent. The Repeat Building of facilities is inconsistent with the Repeat Building of Units. That again was a choice made by Aaron. He chose to remove the queue entry when the planet is full but to not remove the queue entry when the cargo space in the sector of the planet is full. I personally like that it doesn't remove the queue entry when sector cargo storage is full.
Fourth, one of the *scathing remarks* made by multiple folks was that because I think that Clear Queue functions a certain way, I also think the game should correct my "bad" strategic decions. As proved here, the game is clearly already correcting player's "bad" strategic decisions.
Fifth, I really like the page you created off the Malfador site. Yeah, I know it's isn't related to the top four but so what?!?
Sixth, I left out something or other but then again, who really cares.
Seventh, in case you're curious, I'll probably be too busy with my current SEIV game to go buy MOO3 for at least a decade.
[ February 25, 2003, 01:04: Message edited by: raynor ]
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February 25th, 2003, 03:36 AM
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National Security Advisor
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Re: UI Glitches
You can rename ships and hit [enter] instead of OK in Gold (for sure in 1.78 + 1.84) as I do it all the time for PBW - but not in the original 1.49 Version - I know 'cause it drives me nuts everytime I play my old 1.49 PBW games and hit [enter] and it BEEPS!
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February 25th, 2003, 04:18 AM
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Captain
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Re: UI Glitches
Oops. Yep. You're right. I was on the Ship Design screen when I named a design and press 'Enter'. But pressing 'Enter' here doesn't really mean much.
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February 25th, 2003, 06:19 AM
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Shrapnel Fanatic
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Re: UI Glitches
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Fourth, one of the *scathing remarks* made by multiple folks was that because I think that Clear Queue functions a certain way, I also think the game should correct my "bad" strategic decions. As proved here, the game is clearly already correcting player's "bad" strategic decisions.
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Main Entry: scathe
Function: transitive verb
Inflected Form(s): scathed; scath·ing
1 : to do harm to; specifically : SCORCH, SEAR
2 : to assail with withering denunciation
Nothing I nor anyone else posted was quite scathing.
No, the game is not correcting any bad strategic decisions. All it does is in this regard is prevent you from adding an illegal number of components to a final ship design. If a planet fills with units or facilities and you order it to keep building them (either directly with adding a bunch of unit entries to the queue, or leaving them on with repeat build), it does not clear them from the queue. It should tell you in the log if a planet tried to build a facility when it was already full, like it does with units, which is not really a UI decision, so much as an oversight. Aaron Hall is not omniscient, after all.
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Fifth, I really like the page you created off the Malfador site. Yeah, I know it's isn't related to the top four but so what?!?
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I just got tired of not seeing one there, so bugged Aaron Hall about it. Well... not really "bugged"...
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Seventh, in case you're curious, I'll probably be too busy with my current SEIV game to go buy MOO3 for at least a decade.
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I am glad to hear that you did not find these inconveniences to be too great to stop playing the game. 
[ February 25, 2003, 04:19: Message edited by: Imperator Fyron ]
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February 25th, 2003, 09:49 AM
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Captain
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Re: UI Glitches
If the planet has no more room for facilities, the game automatically deletes a 'Repeat Build' from the top of the build queue.
But, as with building units, it is very easily possible that you intended to repeat build a facility--even with a full planet--because you intended to, turn-by-turn, remove a different facility from the planet to make room for the new one.
Because the game is second-guessing me, I have to delete a facility and insert the build order every single turn.
This is clear evidence that the game is second guessing my strategic decisions.
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February 25th, 2003, 10:11 AM
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Shrapnel Fanatic
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Re: UI Glitches
You did originally say that the game did not do that, and it used resources to pay for facilities that never get built.
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