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February 24th, 2003, 01:44 PM
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Shrapnel Fanatic
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Re: Simultaneous query : recovering fighters
It should not work with a planet that can only hold 10 fighters. It might, but I doubt it. The planet recovers 10 fighters, and then stops recovering. Then, the transport loads 10 fighters, and stops loading. What you should try, however, is setting both the planet and transport to repeat orders ("k" hotkey). In theory, this would cause the planet to recover fighters, the transport to load them, the planet recover, transport load, and so on. Maybe.
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February 24th, 2003, 05:46 PM
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Lieutenant Colonel
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Re: Simultaneous query : recovering fighters
I don't think it would work, unless the recover fighters routine and the load cargo routine are run every day during turn processing. Then, it would still take a third of your month to do so. Not having tested it (and not having a strong urge to do so), I guess my opinion doesn't weigh that much. 
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February 24th, 2003, 06:41 PM
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General
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Re: Simultaneous query : recovering fighters
I'm going to test to see if it will work with a planet and only 10 fighters. Will return shortly...
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 24th, 2003, 06:52 PM
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Re: Simultaneous query : recovering fighters
...Back, Ok I just tested it. Planet could only hold 10 fighters. Had 100 fighters in orbit, had ship that could hold them all. I told planet to recover fighters, then told ship to load fighters from planet. I put them both on repeat orders. Result: I cannot recover all fighters and load them on ship in one turn, only ten per turn. So it took me a full year to get them all on the ship.
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 24th, 2003, 07:16 PM
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National Security Advisor
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Re: Simultaneous query : recovering fighters
Simple solution to this is to redesign the cargo ship and give it one fighter bay. This should not decrease the cargo capacity much. This will give you a ship that can only launch a couple of fighters per turn, but can recover as many as it can hold in one turn.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 24th, 2003, 08:33 PM
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Re: Simultaneous query : recovering fighters
Doh!
I didn't even think about adding a fighter bay. That would pretty much solve the problem right there.
Note to self: Think a bit more often. 
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 24th, 2003, 09:13 PM
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Captain
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Location: Texas
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Re: Simultaneous query : recovering fighters
I wonder... does the limit on the number of fighters than can be launched also apply to recovery? I'm not sure. I think it does. I build my carriers with a few fighter bays replaced with cargo bays so that I can hold more fighters but not necessarily launch or recover them. (all on the same turn)
I'm not sure. In any case, thanks for the help.
[ February 24, 2003, 19:14: Message edited by: raynor ]
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