.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2001, 03:44 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

I too like the SM approach. I usually set up 1 fleet as a "raider" fleet. It has the usual complement: mine sweepers, repair ship, missle ships PD ships, and of course 1 SM ship. It keeps the AI reeling (and I suspect it would a human opponent also) 'cause they keep trying to react to where the fleet is this "month". Just open a W Point inside the enemy territory, go thru, close the WP and wreak havoc for a coupla' months. Reopen WP to your territory, go thru, and close WP.

If you want to really mess 'em up, just send a "star buster" thru and waste the whole system. That'll definitely get rid of the mines (and everything else of course).

Of course with a human opponent, it probably would work both ways....

This game is soooo cool....brings out the evil in all of us....
Reply With Quote
  #2  
Old January 31st, 2001, 04:59 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Imagine the fun we can have in human vs. human games.

You see a wormhole open up in one of your more isolated systems. Then, the wormhole closes. Hmmm.. that was weird, you think--assuming you even saw it happen.

Next you send your fleet through one of the 'default' wormholes in your system. KABOOM! They all die.

Of course, I would hope you have to un-cloak to lay mines...

Reply With Quote
  #3  
Old January 31st, 2001, 05:08 PM

Mark Dey Mark Dey is offline
Private
 
Join Date: Jan 2000
Location: Boston, MA
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Mark Dey is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

The problem with the stellar manipulation solution is that the original post was concerning a mined *planet*. Not a warp point.

-Mark
__________________
-Mark
Reply With Quote
  #4  
Old January 31st, 2001, 05:18 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Well if you building carriers I cna assume you got light cruiser class ships as well. Just take one of those babies and put in the bare min compenets needed and the rest minesweepers! forget shield and weapons just sweepers. A few of these will be able to sweep a large number of mines asap.



------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #5  
Old January 31st, 2001, 05:38 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Alternatives to simply using lots of sweepers, or a star destroyer...

Steal his ships using Crew Insurrection, if he's got any left nearby, and run them into the minefield.

Possibly, sweep with cheap (basically empty) fighters -- either they set off the mines (perhaps one each?... which would be quite wasteful) or they ignore them (even niftier).

Or ignore the planet military-wise, using instead facility sabotage, PPP, anarchy Groups, or condition/value-wrecking ops -- it shouldn't be too hard to drive it to Deadly conditions. And then surround it with storms or your own minefields if you're feeling evil.


------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old January 31st, 2001, 06:16 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

quote:
Originally posted by raynor:
Imagine the fun we can have in human vs. human games.

You see a wormhole open up in one of your more isolated systems. Then, the wormhole closes. Hmmm.. that was weird, you think--assuming you even saw it happen.

Next you send your fleet through one of the 'default' wormholes in your system. KABOOM! They all die.

Of course, I would hope you have to un-cloak to lay mines...




Nope, you do NOT have to uncloak to lay mines. This seems realistic to me. All you have to do is push them out a hatch, after all. And why open a new warp point? Just sail into the existing oneand drop your mines. Unfortunately, most of the rest of mine operations are NOT realistic. We've got several threads on this board which discuss how they always hit and how that spoils their usefulness and believability. Also, mine sweeping is 'instantaneous' when in fact it should take some time. You ought to lose a movement point when your mine sweepers are activated. This is one of the primary purposes of mines in RL warfare, to DELAY and harass your enemy. Hopefully MM will make some changes when the worst of the bug fixing is accomplished.
Reply With Quote
  #7  
Old February 1st, 2001, 08:35 PM

Commander G Commander G is offline
Private
 
Join Date: Oct 2000
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G is on a distinguished road
Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

It is interesting to note that all of the counters mentioned for 200 mines requires much more advanced technology than it takes to lay the 200 mines.

I'm in a PBEM game where we soon all have minefield technology. At that point, it will become almost impossible for a long time to invade each others space. I tried to persuade the host to turn off minefield technology, but I could not convince him.

I like the model used by Stars for minefields better. You can try to run them and take your chances or you can slowly, methodically clear them without taking damage. This fits the real-life model better.

What I find incredible in SEIV is that you cannot use beam weapons to destroy them, you must invest research into mines to be able to get the technology to clear them. That does not make sense in my opinion.
__________________
Commander G
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.