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February 2nd, 2001, 03:24 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
rdouglas: the organic armor, IIRC, has some regeneration capacity, best if used in multiple sets of it.
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February 2nd, 2001, 06:51 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I think that the regeneration abilities of organic armor are cumulative. i.e. if you have one piece of organic armor III it will regenarate 30pts, but if you have 5 pieces of organic armor III it will regenerate 150pts and replace the piece that was destroyed by the mine.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 2nd, 2001, 08:12 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Yeah, that's cool - but 50 mines!!! C'mon, that seems to be a huge "game balance" issue for organic tech. And when I have O Armor II (or I) the mines do cause damage. I am aware of the regen cababilities of O Armor (thats why I go Organic), but I say again - 50 mines??? all with Warhead III??? IIRC a warhead III does 300 damage and with 2 on each mine that is 600 per mine. Multiply by 50 mines and thats - what - 30,000 damage!!!!
It does sound to me like this totally negates any usefulness of mines toward organic empires. I think organic tech has enough advantages without being immune to mines.
Any other thoughts??? Is this a bug???
[This message has been edited by rdouglass (edited 02 February 2001).]
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February 2nd, 2001, 08:21 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Mines work one at a time. So if your ship can survive one mine with no damage it will survive 200 mines with no damage. Organic armor regenerates after each attack. Each warhead is calculated as one atack so if your ship can survive one warhead on one mine and not be damaged it will take out the whole group. This may not be realistic (and in large Groups organic armor seems to do a few weird things, like the regeneration effects from destroyed armor works just as well as the surviving armor as long as one piece of armor survives) but untill there are code changes or warheads do 10000 points of damage I don't see a way around it.
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February 2nd, 2001, 08:34 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I'll remember Never to play anything BUT organic when I start playing humans......
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February 2nd, 2001, 08:47 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Well, that depends. What's the max damage a piece of organic armor can survive and what's the damage a Mine Warhead III can inflict? Because -my- mines never have anything but warhead IIIs.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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February 2nd, 2001, 09:48 PM
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Corporal
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Join Date: Dec 2000
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
quote: Originally posted by Tomgs:
Mines work one at a time. So if your ship can survive one mine with no damage it will survive 200 mines with no damage. Organic armor regenerates after each attack. Each warhead is calculated as one atack so if your ship can survive one warhead on one mine and not be damaged it will take out the whole group. This may not be realistic (and in large Groups organic armor seems to do a few weird things, like the regeneration effects from destroyed armor works just as well as the surviving armor as long as one piece of armor survives) but untill there are code changes or warheads do 10000 points of damage I don't see a way around it.
I've always wondered why people thought the regeneration of other damaged pieces was a bug. When I put on 4 pieces of any armor on my ship, I assume I'm not so much pasting 4 seperate pieces of armor on as I'm making the armor I have thicker, so I think the regen works the way it should since it's really one piece of armor. Just my thought on it.
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Regards,
KiloOhm
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Regards,
KiloOhm
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