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February 1st, 2001, 02:07 AM
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Corporal
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Re: Multiple shipyards
Hey modders, heres a question for you.
Many folks have been asking for multiple shipyards to assist in production or give multiple queues. My question: can you design a facility called say, "shipyard expansion" and give it abilities like "increases ship construction rate by 100%" and "can repair X components per turn"? If these abilities can be given to a facility, then we could create these things to accelerate shipbuilding. They could even be part of shipyard research. Getting the AI to build them may be another problem, but I am sure if these facilites can be created, the AI can be taught to use them.
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February 1st, 2001, 02:25 AM
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Lieutenant General
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Re: Multiple shipyards
quote: Originally posted by apache:
Hey modders, heres a question for you.
Many folks have been asking for multiple shipyards to assist in production or give multiple queues. My question: can you design a facility called say, "shipyard expansion" and give it abilities like "increases ship construction rate by 100%" and "can repair X components per turn"? If these abilities can be given to a facility, then we could create these things to accelerate shipbuilding. They could even be part of shipyard research. Getting the AI to build them may be another problem, but I am sure if these facilites can be created, the AI can be taught to use them.
actually yes, as long as you dont classify it as a shipyard. thanks for making us all look dumb, you are a big help  (or if the answer is no, thanks for helping me make myself look dumb) but everything you suggest should be able to be done. you could just add a couple of these facilities to the AIs build priority list for construction colonies.
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February 1st, 2001, 02:53 AM
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General
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Re: Multiple shipyards
So, you can put a facility called a "Truck Stop" on your planet even if it has construction ability just like a space yard and your planet already has a space yard? That's funny.  You'd think they would have programmed the check better than that. But, this opens the way for some cool racial techs. Organic Manipulation races could have a "Bioconstructor" facility that boosts the capacity of their standard space yard to build with organics, for example. Given the very high organics costs of ships with high level Organic Weapons and Armor, this could be a big help.
And, just by the way, it has occured to me more than once that a Space Yard ought to include a Resupply Depot. Surely an industrial complex designed to build and repair ships is going to have the relevant infrastructure to RESUPPLY them, too? Its seems idiotic that you can strand a ship by upgrading it's engines (if it doesn't have supply storage, too) at a space yard planet without a resupply depot.
[This message has been edited by Baron Munchausen (edited 01 February 2001).]
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February 1st, 2001, 04:03 AM
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Sergeant
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Re: Multiple shipyards
Actually the game looks for abilities not the names of facilities. If you give something a spaceyard ability it won't work with an existing spaceyard no mater what the name of the facility is. Now you may be able to increase production with a facility but I wouldn't know how because I haven't tried that myself. I don't know if the production boosting ability will work in facilities. I don't see it used anywhere except for bonuses from happiness and population so I doubt that a facility can do this without a code change. But hopefully someone can prove me wrong.
[This message has been edited by Tomgs (edited 01 February 2001).]
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February 1st, 2001, 05:33 AM
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Shrapnel Fanatic
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Re: Multiple shipyards
raynor, thanks for the storage tip.  I filled all the empty space on my Large BY Ships with cargo storage. Man talk about space now. Woooooooooooo.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 1st, 2001, 08:36 PM
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Lieutenant General
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Re: Multiple shipyards
quote: Originally posted by Tomgs:
Actually the game looks for abilities not the names of facilities.
its not based on the Group?
as in:
General Group := Construction
or:
Facility Group := Space Yard
[This message has been edited by Puke (edited 01 February 2001).]
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February 1st, 2001, 08:59 PM
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Lieutenant General
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Re: Multiple shipyards
no, everyone else is right. you cant do this.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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