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  #1  
Old February 1st, 2001, 12:00 AM

SunDevil SunDevil is offline
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Default Re: Traitor

TRAITOR!!
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Old February 1st, 2001, 12:09 AM
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Thanks for posting the link to the interview.

After reading this, I'm much less interested in the new game--mainly because it sounds like it is being developed by somebody other than the SimTex? folks who did the first one.

Like I said, I played MOO/MOO2 quite a bit but never lost sleep finishing a game of it like I have with SEIV.

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Old February 1st, 2001, 12:16 AM
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Traitor is just a word, we need to back it up with actions. Now, where have I put my shotgun...
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Old February 1st, 2001, 12:36 AM

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Interesting read.

I note how much time they spent meticulously planning and scheduling right out though release. This means more certain schedule slippages and cost over-runs as they struggle to make 'THE PLAN',(which is not really the game ).

MM and Shrapnel should rejoice at Hasblo's involvement at project inception. That certainly seriously reduces the likelyhood of a real good product by several factors of ten.

Peering deep into my crystal ball, I see ... recriminations, resignations, demoralization, demotions, finger pointing, firings, payoffs and layoffs.

Yeah. I know I'm a cynic.

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Old February 1st, 2001, 01:04 AM
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Just an FYI but Hasbro Interactive is no more. They were bought out by InfoGames?

Here's a link to the story:
http://www.gamecenter.com/News/Item/0,3,0-5198,00.html

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Old February 1st, 2001, 01:29 AM
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I've been following MOO3 and my take is that it will have some serious glitz in the looks department and resemble MOO2 not at all in the gameplay department. Yet another doomed attempt in the making to appeal widely to all gamers everywhere, RTS and TBS both.
NOT!!
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Old February 1st, 2001, 03:40 AM

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I have been looking at it also. They have some good ideas and some bad ideas from my point of view. I hope it works because I would like to see how the religions for example spread to other worlds. I also like the research model so far but it all looks very ambicious and very likely to be subject to severe cuts in the actual release of the game. Some of the features talked about now will almost surely never see the light of day. Well if it ever gets released I will probably buy it to try it (I even bought Reach for the Stars even though I really knew better). The way they seem to be going for a high level strategy with less micromanagement (lots of minister type stuff in there) and real time battles doesn't suit me much but if it is done well and there are many options it could work and I wish them well. Even if it doesn't turn out to be the type of game I like I would still rather see it done well and be a success. It can only help the genre if its a good game.

[This message has been edited by Tomgs (edited 01 February 2001).]
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