|
|
|
 |

February 3rd, 2001, 06:52 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Traitor
hehe, ya'll a buncha yougins. ah gradumacated from College in '75. 
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

February 3rd, 2001, 07:10 PM
|
Private
|
|
Join Date: Jan 2001
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Traitor
In many ways, SE4 is the game I hoped MOO2 would be, but MOO2 itself was a seriously flawed game. I got so frustrated I kept a tally for several games and discovered that the player was about three times as likely as any other empire to be the victim of a harmful "random" event, and that the Antarans "randomly" chose one of my colonies as the target of their raids between 40% and 60% of the time. I *hate* that kind of AI cheating. But the real problem was that command point system. In MOO you could too easily build an instant fleet of thousands of ships, but in MOO2 they went so far the other way that you were lucky if you could support a few dozen. My planets were constantly getting attacked because I just couldn't build enough ships to protect my borders. Then there were the umpteen colony production enhancements. You had to build each one to remain competitive with other empires, but there were so many of them that just keeping the queues full was a full-time job.
In contrast, SE4 suffers from none of these problems, and best of all, most of the game is customizable. Having played a couple of Trevor Chan's massively optioned games (Capitalism & Seven Kingdoms), I think this is one of the best ways to capitalize on the power of computers, and I hope it's the way the rest of the gaming industry will go.
|

February 4th, 2001, 01:40 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Traitor
quote: Originally posted by Darwin:
Sid Miers has said that he never had any intenion of working on CivIII.
He is create an undisclosed project that is the true CivIII
He wasn't truely happy with CivI so he replaced it with CivII but they are both to be considered CivI.
Alpha Centuri is to be considered CivII becuase it is next in story line order. It would have been named Civilizaion if he hadn't have had a falling out with the company.
His next Project is the only true CivIII it comes in storyline after Alpha Centuri.
Ummmm, you might want to look at http://www.firaxis.com/civ3/ and http://www.firaxis.com/team.cfm
Yep, that's Sid. Yep, that's Civ III. Hmmm.
|

February 4th, 2001, 06:17 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Traitor
Sabre21, You said,
quote: Besides, the varity of unique installations really made each race different to play. I wish we had the ability in SE4 to make unique facilities, ships, and components for a specific race.
Although you can't really make facilities "race specific" you can make require a specific racial technology type. This is pretty close. Siimply create a facility and have this line in it...
Tech Area Req 1 := Religious Technology
Or Temporal or Organic.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|