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March 3rd, 2003, 06:48 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak
Why would you "maybe almost eliminate- the political (diplomatic and war *sigh*) aspects of it"; is this just for the AI, in a Solo game or every player?
[ March 03, 2003, 17:13: Message edited by: JLS ]
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March 3rd, 2003, 07:36 PM
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
PsychoTechFreak
Why would you "maybe almost eliminate- the political (diplomatic and war *sigh*) aspects of it"; is this just for the AI, in a Solo game or every player?
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Well, I just thought about ways to somehow stress or accentuate the aspects of building and peaceful expansion under almost real conditions. Also, it would eliminate a big part of micromanagement for a long time to avoid that it could take several years of my real life
It would be impossible for PBW or more than 2 or 3 players anyway, because you somehow need a kind of time lapse function for centuries in a slowed down proportions game.
My first draft setup was even about a solo game without any AI, but then I thought it might be nice to see at least one alien race at the end (SETI), just for the interest in AI development under extreme conditions.
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March 3rd, 2003, 08:08 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I also agree, with allot of aspects in most of your Points. PsychoTechFreak
[ March 03, 2003, 18:12: Message edited by: JLS ]
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March 3rd, 2003, 08:32 PM
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Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
I also agree, with allot of aspects in most of your Points. PsychoTechFreak
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Ditto. I wouldn't mind playing such a game. Can anyone do the programming for that?
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March 3rd, 2003, 08:49 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
[quote]Originally posted by gregebowman:
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I wouldn't mind playing such a game. Can anyone do the programming for that?
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You can reduce the capacity of the Supply Storage I, to about 250 to 300 with a 100kt increase per level after. That will limit your range some what (50%), but MAY increase the micromanagement aspect slightly by possibly requiring escort tankers for other ships. If some micromanagement is a big issue with you.
However, I like the way PvKs Proportions currently plays; especially with large Resources and Empire Storage for multiplayers!!!
[ March 03, 2003, 20:13: Message edited by: JLS ]
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March 4th, 2003, 02:17 AM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I never tested AI in such settings. If you like I can tweak AI "not connected" state for your game. It should not be very difficult, mainly changing AI_research.txt file. Tell me what races you want to include - piundon, krill, cryslonite, nostropholo, drushocka, ukra-tal, soul hunters and pequenino use my AI and I'see what I can do.
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March 4th, 2003, 05:00 AM
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National Security Advisor
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Foundations mod was a bit more like that, because you started out with Chemical Thrusters (markedly weaker and shorter-ranged than Ion Engines), and that was also before I added the Efficient Engines in one of the early Proportions patches. Increasing the supply use of effcient engines to closer to regular engines would help achieve the effect you're looking for. You could also reduce the supply capacity of all engines.
Also, a major element speeding expansion beyond the design's intent is the ability to build colony ships using space yard ships, so you can build the colonizers at the frontier.
One very spiffy idea (of SJ's, or Geo's maybe, I don't remember - sorry) was to run a "turn blitz" Proportions game on PBW, where there is a automatic turn every hour or so, so players focus on long-term actions, leave most details to the ministers, and get to see a lot of long-term development. This could be done either for the whole game, or just to advance it to a certain point, say 500 turns, and then slow down to a normal rate, in order to play with a more advanced state.
PvK
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