.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 4th, 2003, 10:12 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
oleg, blame me, but could you point me to the SoulHunters shipset, please?

Everything else I have found.
Download from Proportions page:
http://g2.latibulum.com/pvk/proportions/
Just scroll down a little. AI is not the latest,
you can find it in race dowload forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

fith or sixth post down. Sorry, don't have zip file here on work. If there are problems, ask and I'll send from home.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old March 4th, 2003, 11:25 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thanks. PvK's page is bookmarked, but obviously I always look on top of the page

I think my Favorites for the setup could be Shag'Toth/SoulHunters and UkraTal, so I would have a religious and an organic race.

I have created a small test setup and I am going to let it run overnight:

No WPs, Large mid-life quadrant, no events, everything medium, one planet start, 5000K empires (BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).

Following AI races are involved in this little pre-test:

-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)

Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
Reply With Quote
  #3  
Old March 4th, 2003, 11:31 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #4  
Old March 4th, 2003, 11:44 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!

If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here:

...

Here you go:
http://www.shrapnelgames.com/cgi-bin...3;t=004661;p=1

What I am doing in this (no WP) case is just:

-setup a human controlled race
-setup the AI races
-go to the human races empire setup window
-turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth)
-then I put a coffee mug onto my F12 key

[ March 04, 2003, 21:50: Message edited by: PsychoTechFreak ]
Reply With Quote
  #5  
Old March 4th, 2003, 11:45 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by JLS:
quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!

If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here:

...

What I am doing in this (no WP) case is just:

-setup a human controlled race
-setup the AI races
-go to the human races empire setup window
-turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth)
-then I put a coffee mug onto my F12 key

THANKS
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #6  
Old March 4th, 2003, 11:51 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Here you go:
http://www.shrapnelgames.com/cgi-bin...3;t=004661;p=1
Reply With Quote
  #7  
Old March 5th, 2003, 01:15 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

10 years:
Krill have researched all colonizing techs, every planet of the home system is colonized.
Next research goals: ship construction 6, sensors, no astrophysics yet.
Nostropholean similar to Krill, everything colonized, no astrophysics.
Cryslonite: All colony techs researched, but just 50% of the system is colonized. Basic facilities, like the two above: research center1, miner1...
SoulHunters: All colony techs, everything colonized, looking for ship constr.5, sensors, torpedoes,PDF
UkraTal: All colony techs, everything colonized, looking for PDF3,sensors2,org tech1,ship constr.5

about 50 years:
Krill have opened two WPs to adjacent systems. Researching SM5.
Nostropholean: research for SM1, planets are filled with cities, major cities, upgrades to major cities in progress.
Cryslonite similar to Nostropholean, but still 45% of the system not colonized (?)
SoulHunters same as Krill, 2 WPs open, SM5...
UkraTal is researching for SM3, still basic facilities, no upgrades, no cities, just research center 1s, miner 1, org fac.1 and such. They had a bad start, poor system, just a few planets.

I expect the Krill are going to get me soon, they are not that far away
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.