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  #1  
Old March 17th, 2003, 07:05 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thanks , PTF.
I think we are of one mind on this.

With the numerous and varied amount of Players here in the forum it may be very productive in balanceing AIC in all aspects of game play.

Most the LAN group and I, have been together now since Carriers At War and Gettysburg was out for the Commodore 64, and that was after our Squad Leader and Football board games together…
As a base for input and testing they are invaluable.

Now, to reach out to the forum for its experience and assistance could be immeasurable.

John


[ March 17, 2003, 17:47: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #2  
Old March 17th, 2003, 08:59 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

PTF,
The AI's Open, Close warp and Create Planet on the Small Transport Designs are much better now.

Thanks to you.

I will Email all AI Design files to you tonight, for your perusal.

John


[ March 17, 2003, 19:00: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old March 18th, 2003, 09:57 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Got it !
Thanks
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  #4  
Old March 22nd, 2003, 03:02 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

AI cultural centers with SM stopping abilities, nice but unfortunately it isolates the AI in not-connected games:

Ability 17 Type := Stop Open Warp Point
Ability 17 Descr :=
Ability 17 Val 1 := 0
Ability 17 Val 2 := 0
Ability 18 Type := Stop Close Warp Point
Ability 18 Descr :=
Ability 18 Val 1 := 0
Ability 18 Val 2 := 0

But I am going to remove this now, SNIP...
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