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July 10th, 2003, 07:43 PM
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Lieutenant General
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Re: Updated the FAQ
I think ETL adds shields to each fighter. I am not 100% sure. There have been several claims that is the case. Not easy to prove - it must a real tactical battle in the system with ETL, simulator is no help here.
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July 10th, 2003, 11:51 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
It just increases the max (and starting) shield levels of each ship, base and unit (including each individual fighter) in space in the system. The extra shields act exactly identical to a component on the ship generating those shields.
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July 16th, 2003, 05:39 PM
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Brigadier General
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Re: Updated the FAQ
Quote:
Originally posted by Erax:
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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July 16th, 2003, 08:21 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
That sounds like a cheesey exploit to me.
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July 16th, 2003, 08:25 PM
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Colonel
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Re: Updated the FAQ
Quote:
Originally posted by Imperator Fyron:
That sounds like a cheesey exploit to me.
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You know, if I put that in the babelfish, translate it into Esparanto, then into Catalan, then into Manx, then back into English it comes out "Tactical Combat".
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July 16th, 2003, 08:29 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
Umm... you are not serious about that, are you?
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July 16th, 2003, 08:55 PM
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Colonel
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Re: Updated the FAQ
Quote:
Originally posted by Imperator Fyron:
Umm... you are not serious about that, are you?
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No, Babelfish should be capitalized and does not include Esperanto, Catalan, or Manx.
But yes, I don't see how you can call anything that can only be done in Tactical combat 'a cheesy exploit'. Tactical combat is already pretty cheesy and exploitive.
(Don't get me wrong, I use it in Single Player games when the AI is at a level that means it's going to pound me anyway. And I used to use it all the time.)
[ July 16, 2003, 19:56: Message edited by: Loser ]
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May 18th, 2005, 07:40 PM
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Major
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Re: Updated the FAQ
For ships with emergency propulsion when the days they move on matters:
A ship with N emergency movement points will move on each day it would at its normal speed, and will also move on the first N days that it normally wouldn't after the first normal movement day. Among other things, this means that emergency propulsion on ships with only one normal movement point is useless, as there aren't any days for the emergency moves to be taken on after the first and only normal move on day 30; emergency propulsion also cannot change the day of the first movement in a turn.
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May 19th, 2005, 02:23 AM
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Shrapnel Fanatic
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Re: Updated the FAQ
Near the bottom of the FAQ, there are some... Essays or something.
The parts down there about organic armor are out of date, and talk about how OA stores up regen points (that was patched out) and how it dosen't regenerate back to full after combat (it now does)
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